fix(ads): reset ad round in startStage so nextStage advance counts (review fix)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-06-13 14:09:02 +09:00
parent 297449ccce
commit 1ec59ba80d
2 changed files with 1 additions and 2 deletions
-1
View File
@@ -117,7 +117,6 @@ class _GameScreenState extends ConsumerState<GameScreen>
void _onSessionChange(GameViewState? prev, GameViewState? next) {
if (next == null) return;
if (prev == null) ref.read(adServiceProvider).onRoundStart();
final audio = ref.read(audioServiceProvider);
if (prev?.fxTick != next.fxTick && next.lastPlacement != null) {
final placement = next.lastPlacement!;