Add playable core UI: board painter, drag-and-drop, HUD, result overlay
CustomPainter board with gems/ghost/clear-flash, finger-lifted drag with snap preview, combo text effect, HUD chips, phase overlays with rescue stubs, demo stage. E2E widget test drives a real drag gesture. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -1,17 +1,288 @@
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import 'package:flutter/material.dart';
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import 'package:flutter_riverpod/flutter_riverpod.dart';
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import '../../game/engine/game_engine.dart';
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import '../../game/models/stage.dart';
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import '../../l10n/gen/app_localizations.dart';
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import '../../state/game_session_notifier.dart';
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import '../../state/providers.dart';
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import '../theme/palette.dart';
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import '../widgets/board_geometry.dart';
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import '../widgets/board_painter.dart';
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import '../widgets/board_widget.dart';
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import '../widgets/hud_widget.dart';
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import '../widgets/piece_painter.dart';
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import '../widgets/tray_widget.dart';
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/// Placeholder until the board UI lands in Phase 2.
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class GameScreen extends StatelessWidget {
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/// Demo stage until the season map lands in Phase 3.
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final _demoStage = StageConfig.fromJson({
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'id': 'demo_001',
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'seed': 20260611,
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'moveLimit': 25,
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'preset': [
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{'x': 2, 'y': 2, 't': 'gem'},
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{'x': 5, 'y': 2, 't': 'gem'},
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{'x': 2, 'y': 5, 't': 'gem'},
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{'x': 5, 'y': 5, 't': 'gem'},
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{'x': 3, 'y': 7, 't': 'filled', 'c': 1},
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{'x': 4, 'y': 7, 't': 'filled', 'c': 1},
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],
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'objectives': [
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{'type': 'clearGems', 'count': 4},
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],
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'stars': {
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'two': {'movesLeft': 6},
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'three': {'movesLeft': 12},
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},
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'generatorProfile': 'mid',
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});
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class GameScreen extends ConsumerStatefulWidget {
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const GameScreen({super.key});
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@override
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ConsumerState<GameScreen> createState() => _GameScreenState();
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}
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class _GameScreenState extends ConsumerState<GameScreen> {
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final _boardKey = GlobalKey();
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final _stackKey = GlobalKey();
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int? _dragIndex;
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Offset? _dragGlobal;
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/// How far the dragged piece floats above the finger so it stays visible.
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static const double _lift = 70;
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@override
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void initState() {
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super.initState();
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WidgetsBinding.instance.addPostFrameCallback((_) {
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if (ref.read(gameSessionProvider) == null) {
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ref.read(gameSessionProvider.notifier).startStage(_demoStage);
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}
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});
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}
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RenderBox? get _boardBox =>
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_boardKey.currentContext?.findRenderObject() as RenderBox?;
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/// Global top-left of the dragged piece, rendered at board cell size.
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Offset? _draggedPieceTopLeft(GameViewState view) {
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final i = _dragIndex;
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final g = _dragGlobal;
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final box = _boardBox;
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if (i == null || g == null || box == null || i >= view.tray.length) {
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return null;
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}
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final geo = BoardGeometry(boardSize: box.size.width);
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final piece = view.tray[i];
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final (w, h) = pieceCellBounds(piece);
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final pw = w * geo.cellSize;
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final ph = h * geo.cellSize;
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return g + Offset(-pw / 2, -_lift - ph);
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}
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GhostSpec? _ghost(GameViewState view) {
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final i = _dragIndex;
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final box = _boardBox;
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final topLeftGlobal = _draggedPieceTopLeft(view);
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if (i == null || box == null || topLeftGlobal == null) return null;
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final geo = BoardGeometry(boardSize: box.size.width);
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final piece = view.tray[i];
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final (w, h) = pieceCellBounds(piece);
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final centerLocal = box.globalToLocal(
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topLeftGlobal + Offset(w * geo.cellSize / 2, h * geo.cellSize / 2),
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);
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// Only preview while the piece is actually over the board.
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if (centerLocal.dx < -geo.cellSize ||
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centerLocal.dy < -geo.cellSize ||
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centerLocal.dx > box.size.width + geo.cellSize ||
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centerLocal.dy > box.size.height + geo.cellSize) {
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return null;
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}
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final topLeftLocal = box.globalToLocal(topLeftGlobal);
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final (ax, ay) = geo.snapAnchor(piece, topLeftLocal);
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final legal =
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ref.read(gameSessionProvider.notifier).canPlaceAt(i, ax, ay);
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return GhostSpec(piece: piece, anchorX: ax, anchorY: ay, legal: legal);
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}
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void _onDragEnd(GameViewState view) {
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final i = _dragIndex;
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final ghost = _ghost(view);
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setState(() {
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_dragIndex = null;
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_dragGlobal = null;
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});
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if (i != null && ghost != null && ghost.legal) {
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ref
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.read(gameSessionProvider.notifier)
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.tryPlace(i, ghost.anchorX, ghost.anchorY);
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}
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}
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@override
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Widget build(BuildContext context) {
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final l10n = AppLocalizations.of(context)!;
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final view = ref.watch(gameSessionProvider);
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if (view == null) {
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return const Scaffold(body: Center(child: CircularProgressIndicator()));
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}
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final ghost = _ghost(view);
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final draggedTopLeft = _draggedPieceTopLeft(view);
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final boardBox = _boardBox;
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return Scaffold(
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appBar: AppBar(title: Text(l10n.appTitle)),
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body: Center(child: Text(l10n.comingSoon)),
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body: SafeArea(
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child: Stack(
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key: _stackKey,
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children: [
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Padding(
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padding: const EdgeInsets.all(16),
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child: Column(
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children: [
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HudWidget(view: view),
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Expanded(
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child: Center(
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child: BoardWidget(
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key: _boardKey,
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view: view,
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ghost: ghost,
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),
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),
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),
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TrayWidget(
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tray: view.tray,
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draggingIndex: _dragIndex,
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onDragStart: (index, global) => setState(() {
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_dragIndex = index;
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_dragGlobal = global;
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}),
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onDragUpdate: (global) =>
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setState(() => _dragGlobal = global),
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onDragEnd: () => _onDragEnd(view),
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),
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],
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),
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),
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if (_dragIndex != null &&
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draggedTopLeft != null &&
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boardBox != null &&
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_dragIndex! < view.tray.length)
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_draggedPieceOverlay(view, draggedTopLeft, boardBox),
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if (view.phase != GamePhase.playing) _resultOverlay(view),
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],
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),
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),
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);
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}
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Widget _draggedPieceOverlay(
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GameViewState view, Offset topLeftGlobal, RenderBox boardBox) {
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final stackBox =
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_stackKey.currentContext!.findRenderObject()! as RenderBox;
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final local = stackBox.globalToLocal(topLeftGlobal);
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final cellSize = boardBox.size.width / 8;
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return Positioned(
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left: local.dx,
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top: local.dy,
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child: IgnorePointer(
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child: PieceWidget(piece: view.tray[_dragIndex!], cellSize: cellSize),
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),
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);
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}
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Widget _resultOverlay(GameViewState view) {
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final l10n = AppLocalizations.of(context)!;
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final notifier = ref.read(gameSessionProvider.notifier);
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final theme = Theme.of(context);
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final (title, actions) = switch ((view.phase, view.stuckReason)) {
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(GamePhase.won, _) => (
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l10n.stageClear,
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[
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FilledButton(
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onPressed: notifier.restart,
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child: Text(l10n.playAgain),
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),
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],
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),
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(GamePhase.stuck, StuckReason.outOfMoves) => (
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l10n.outOfMoves,
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[
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FilledButton(
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onPressed: notifier.addExtraMoves,
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child: Text(l10n.plusFiveMoves),
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),
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TextButton(
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onPressed: notifier.declineAndLose,
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child: Text(l10n.giveUp),
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),
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],
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),
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(GamePhase.stuck, _) => (
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l10n.boardFull,
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[
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FilledButton(
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onPressed: notifier.useContinue,
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child: Text(l10n.watchAdContinue),
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),
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TextButton(
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onPressed: notifier.declineAndLose,
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child: Text(l10n.giveUp),
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),
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],
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),
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(_, _) => (
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l10n.stageFailed,
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[
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FilledButton(
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onPressed: notifier.restart,
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child: Text(l10n.playAgain),
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),
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],
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),
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};
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return Positioned.fill(
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child: ColoredBox(
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color: Colors.black54,
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child: Center(
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child: Card(
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color: GamePalette.boardBackground,
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child: Padding(
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padding: const EdgeInsets.all(24),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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Text(title, style: theme.textTheme.headlineSmall),
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if (view.phase == GamePhase.won) ...[
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const SizedBox(height: 12),
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Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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for (var i = 0; i < 3; i++)
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Icon(
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Icons.star,
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size: 40,
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color: i < view.starsEarned
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? Colors.amber
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: Colors.white24,
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),
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],
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),
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],
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const SizedBox(height: 20),
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...actions,
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],
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),
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),
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),
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),
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),
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);
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}
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}
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@@ -0,0 +1,26 @@
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import 'package:flutter/material.dart';
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/// Season-themeable color set. Season 1 default: vivid candy tones on a
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/// deep navy board.
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class GamePalette {
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static const boardBackground = Color(0xFF151A2E);
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static const emptyCell = Color(0xFF222A45);
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static const boardBorder = Color(0xFF2E3858);
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static const tileColors = <Color>[
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Color(0xFF5B7FFF), // blue
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Color(0xFFFF6B6B), // red
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Color(0xFFFFC94D), // yellow
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Color(0xFF4DD599), // green
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Color(0xFFB980FF), // purple
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Color(0xFFFF8FAB), // pink
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Color(0xFF4DC9E6), // cyan
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Color(0xFFFF9A5B), // orange
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];
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static Color tile(int colorId) => tileColors[colorId % tileColors.length];
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static const gem = Color(0xFF7CF5FF);
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static const ghostLegal = Color(0x66FFFFFF);
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static const ghostIllegal = Color(0x55FF5252);
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}
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@@ -0,0 +1,41 @@
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import 'dart:math' as math;
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import 'dart:ui';
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import '../../game/models/grid.dart';
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import '../../game/models/piece.dart';
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/// Pure mapping between board-local pixels and grid cells.
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class BoardGeometry {
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const BoardGeometry({required this.boardSize});
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final double boardSize;
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double get cellSize => boardSize / GridState.size;
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Rect cellRect(int x, int y) =>
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Rect.fromLTWH(x * cellSize, y * cellSize, cellSize, cellSize);
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/// Cell under a local point, or null outside the board.
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(int, int)? cellAt(Offset local) {
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if (local.dx < 0 || local.dy < 0) return null;
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if (local.dx >= boardSize || local.dy >= boardSize) return null;
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return (local.dx ~/ cellSize, local.dy ~/ cellSize);
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}
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/// Nearest anchor for a piece whose visual top-left sits at [pieceTopLeft],
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/// clamped so the piece's bounding box stays on the board.
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(int, int) snapAnchor(Piece piece, Offset pieceTopLeft) {
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var maxDx = 0;
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var maxDy = 0;
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for (final (dx, dy) in piece.offsets) {
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maxDx = math.max(maxDx, dx);
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maxDy = math.max(maxDy, dy);
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}
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final x = (pieceTopLeft.dx / cellSize).round();
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final y = (pieceTopLeft.dy / cellSize).round();
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return (
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x.clamp(0, GridState.size - 1 - maxDx),
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y.clamp(0, GridState.size - 1 - maxDy),
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);
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}
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}
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@@ -0,0 +1,137 @@
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import 'package:flutter/material.dart';
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import '../../game/models/cell.dart';
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import '../../game/models/grid.dart';
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import '../../game/models/piece.dart';
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import '../theme/palette.dart';
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import 'board_geometry.dart';
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import 'piece_painter.dart';
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/// Drag ghost preview: a piece hovering at a snapped anchor.
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class GhostSpec {
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const GhostSpec({
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required this.piece,
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required this.anchorX,
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required this.anchorY,
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required this.legal,
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});
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final Piece piece;
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final int anchorX;
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final int anchorY;
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final bool legal;
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}
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class BoardPainter extends CustomPainter {
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const BoardPainter({
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required this.grid,
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required this.ghost,
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required this.flashProgress,
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required this.flashRows,
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required this.flashCols,
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});
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final GridState grid;
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final GhostSpec? ghost;
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/// 1.0 -> 0.0 while the clear flash fades.
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final double flashProgress;
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final List<int> flashRows;
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final List<int> flashCols;
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@override
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void paint(Canvas canvas, Size size) {
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final geo = BoardGeometry(boardSize: size.width);
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final radius = Radius.circular(geo.cellSize * 0.18);
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final inset = geo.cellSize * 0.05;
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final bg = Paint()..color = GamePalette.boardBackground;
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canvas.drawRRect(
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RRect.fromRectAndRadius(Offset.zero & size, const Radius.circular(12)),
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bg,
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);
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for (var y = 0; y < GridState.size; y++) {
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for (var x = 0; x < GridState.size; x++) {
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final rect = geo.cellRect(x, y).deflate(inset);
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final cell = grid.cellAt(x, y);
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final paint = Paint()
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..color = switch (cell.type) {
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CellType.empty => GamePalette.emptyCell,
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CellType.filled => GamePalette.tile(cell.colorId),
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CellType.gem => GamePalette.emptyCell,
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};
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canvas.drawRRect(RRect.fromRectAndRadius(rect, radius), paint);
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if (cell.type == CellType.gem) {
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_paintGem(canvas, rect);
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} else if (cell.type == CellType.filled) {
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final highlight = Paint()
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..color = Colors.white.withValues(alpha: 0.15);
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canvas.drawRRect(
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RRect.fromRectAndRadius(
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Rect.fromLTWH(
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rect.left, rect.top, rect.width, rect.height * 0.32),
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radius,
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),
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highlight,
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);
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}
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}
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}
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final g = ghost;
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if (g != null) {
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paintPiece(
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canvas,
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g.piece,
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cellSize: geo.cellSize,
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origin: Offset(g.anchorX * geo.cellSize, g.anchorY * geo.cellSize),
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overrideColor:
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g.legal ? GamePalette.ghostLegal : GamePalette.ghostIllegal,
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);
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}
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if (flashProgress > 0) {
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final flash = Paint()
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..color = Colors.white.withValues(alpha: 0.75 * flashProgress);
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for (final y in flashRows) {
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canvas.drawRect(
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Rect.fromLTWH(0, y * geo.cellSize, size.width, geo.cellSize),
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flash,
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);
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}
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for (final x in flashCols) {
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canvas.drawRect(
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Rect.fromLTWH(x * geo.cellSize, 0, geo.cellSize, size.height),
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flash,
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);
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}
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}
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}
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void _paintGem(Canvas canvas, Rect rect) {
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final center = rect.center;
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final r = rect.width * 0.32;
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final path = Path()
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||||
..moveTo(center.dx, center.dy - r)
|
||||
..lineTo(center.dx + r, center.dy)
|
||||
..lineTo(center.dx, center.dy + r)
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..lineTo(center.dx - r, center.dy)
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..close();
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canvas.drawPath(path, Paint()..color = GamePalette.gem);
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canvas.drawPath(
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path,
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Paint()
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..color = Colors.white.withValues(alpha: 0.6)
|
||||
..style = PaintingStyle.stroke
|
||||
..strokeWidth = rect.width * 0.05,
|
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);
|
||||
}
|
||||
|
||||
@override
|
||||
bool shouldRepaint(BoardPainter old) =>
|
||||
old.grid != grid ||
|
||||
old.ghost != ghost ||
|
||||
old.flashProgress != flashProgress;
|
||||
}
|
||||
@@ -0,0 +1,95 @@
|
||||
import 'package:flutter/material.dart';
|
||||
|
||||
import '../../state/game_session_notifier.dart';
|
||||
import 'board_painter.dart';
|
||||
|
||||
/// The board with clear-flash and combo-text effects. Pure display: drag
|
||||
/// orchestration lives in the game screen.
|
||||
class BoardWidget extends StatefulWidget {
|
||||
const BoardWidget({super.key, required this.view, required this.ghost});
|
||||
|
||||
final GameViewState view;
|
||||
final GhostSpec? ghost;
|
||||
|
||||
@override
|
||||
State<BoardWidget> createState() => _BoardWidgetState();
|
||||
}
|
||||
|
||||
class _BoardWidgetState extends State<BoardWidget>
|
||||
with SingleTickerProviderStateMixin {
|
||||
late final AnimationController _flash = AnimationController(
|
||||
vsync: this,
|
||||
duration: const Duration(milliseconds: 350),
|
||||
);
|
||||
|
||||
List<int> _flashRows = const [];
|
||||
List<int> _flashCols = const [];
|
||||
int _comboStreak = 0;
|
||||
|
||||
@override
|
||||
void didUpdateWidget(BoardWidget old) {
|
||||
super.didUpdateWidget(old);
|
||||
final placement = widget.view.lastPlacement;
|
||||
if (widget.view.fxTick != old.view.fxTick &&
|
||||
placement != null &&
|
||||
placement.linesCleared > 0) {
|
||||
_flashRows = placement.clearedRows;
|
||||
_flashCols = placement.clearedCols;
|
||||
_comboStreak = placement.comboStreak;
|
||||
_flash.forward(from: 0);
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
_flash.dispose();
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return AspectRatio(
|
||||
aspectRatio: 1,
|
||||
child: AnimatedBuilder(
|
||||
animation: _flash,
|
||||
builder: (context, _) {
|
||||
final fading = _flash.isAnimating ? 1 - _flash.value : 0.0;
|
||||
return Stack(
|
||||
fit: StackFit.expand,
|
||||
children: [
|
||||
CustomPaint(
|
||||
painter: BoardPainter(
|
||||
grid: widget.view.grid,
|
||||
ghost: widget.ghost,
|
||||
flashProgress: fading,
|
||||
flashRows: _flashRows,
|
||||
flashCols: _flashCols,
|
||||
),
|
||||
),
|
||||
if (_flash.isAnimating && _comboStreak >= 2)
|
||||
Center(
|
||||
child: Transform.scale(
|
||||
scale: 0.8 + 0.6 * _flash.value,
|
||||
child: Opacity(
|
||||
opacity: 1 - _flash.value,
|
||||
child: Text(
|
||||
'COMBO x$_comboStreak',
|
||||
style: TextStyle(
|
||||
fontSize: 36,
|
||||
fontWeight: FontWeight.w900,
|
||||
color: Colors.amber.shade300,
|
||||
shadows: const [
|
||||
Shadow(blurRadius: 12, color: Colors.black54),
|
||||
],
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
);
|
||||
},
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,83 @@
|
||||
import 'package:flutter/material.dart';
|
||||
|
||||
import '../../game/models/objective.dart';
|
||||
import '../../state/game_session_notifier.dart';
|
||||
|
||||
class HudWidget extends StatelessWidget {
|
||||
const HudWidget({super.key, required this.view});
|
||||
|
||||
final GameViewState view;
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final theme = Theme.of(context);
|
||||
return Column(
|
||||
children: [
|
||||
Row(
|
||||
mainAxisAlignment: MainAxisAlignment.spaceBetween,
|
||||
children: [
|
||||
_movesChip(theme),
|
||||
AnimatedSwitcher(
|
||||
duration: const Duration(milliseconds: 200),
|
||||
transitionBuilder: (child, anim) =>
|
||||
ScaleTransition(scale: anim, child: child),
|
||||
child: Text(
|
||||
'${view.score}',
|
||||
key: ValueKey(view.score),
|
||||
style: theme.textTheme.headlineMedium
|
||||
?.copyWith(fontWeight: FontWeight.w800),
|
||||
),
|
||||
),
|
||||
_comboChip(theme),
|
||||
],
|
||||
),
|
||||
const SizedBox(height: 8),
|
||||
Row(
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
children: [
|
||||
for (final obj in view.objectives) ...[
|
||||
_objectiveChip(theme, obj),
|
||||
const SizedBox(width: 12),
|
||||
],
|
||||
],
|
||||
),
|
||||
],
|
||||
);
|
||||
}
|
||||
|
||||
Widget _movesChip(ThemeData theme) {
|
||||
return Chip(
|
||||
avatar: const Icon(Icons.swipe, size: 18),
|
||||
label: Text('${view.movesLeft}'),
|
||||
labelStyle: theme.textTheme.titleMedium,
|
||||
);
|
||||
}
|
||||
|
||||
Widget _comboChip(ThemeData theme) {
|
||||
final visible = view.comboStreak >= 2;
|
||||
return AnimatedOpacity(
|
||||
duration: const Duration(milliseconds: 150),
|
||||
opacity: visible ? 1 : 0,
|
||||
child: Chip(
|
||||
avatar: const Icon(Icons.local_fire_department,
|
||||
size: 18, color: Colors.deepOrange),
|
||||
label: Text('x${view.comboStreak}'),
|
||||
labelStyle: theme.textTheme.titleMedium,
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Widget _objectiveChip(ThemeData theme, Objective obj) {
|
||||
final (icon, color) = switch (obj) {
|
||||
ClearGemsObjective() => (Icons.diamond, const Color(0xFF7CF5FF)),
|
||||
ReachScoreObjective() => (Icons.star, Colors.amber),
|
||||
ClearLinesObjective() => (Icons.table_rows, Colors.lightGreen),
|
||||
};
|
||||
final done = obj.isComplete;
|
||||
return Chip(
|
||||
avatar: Icon(done ? Icons.check_circle : icon, size: 18, color: color),
|
||||
label: Text('${obj.current.clamp(0, obj.target)}/${obj.target}'),
|
||||
labelStyle: theme.textTheme.titleSmall,
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
import 'package:flutter/material.dart';
|
||||
|
||||
import '../../game/models/piece.dart';
|
||||
import '../theme/palette.dart';
|
||||
|
||||
/// Draws a piece as rounded tiles at a given cell size; reused by the tray,
|
||||
/// the drag overlay, and ghost previews.
|
||||
void paintPiece(
|
||||
Canvas canvas,
|
||||
Piece piece, {
|
||||
required double cellSize,
|
||||
Offset origin = Offset.zero,
|
||||
Color? overrideColor,
|
||||
}) {
|
||||
final paint = Paint()
|
||||
..color = overrideColor ?? GamePalette.tile(piece.colorId);
|
||||
final inset = cellSize * 0.05;
|
||||
final radius = Radius.circular(cellSize * 0.18);
|
||||
for (final (dx, dy) in piece.offsets) {
|
||||
final rect = Rect.fromLTWH(
|
||||
origin.dx + dx * cellSize + inset,
|
||||
origin.dy + dy * cellSize + inset,
|
||||
cellSize - inset * 2,
|
||||
cellSize - inset * 2,
|
||||
);
|
||||
canvas.drawRRect(RRect.fromRectAndRadius(rect, radius), paint);
|
||||
if (overrideColor == null) {
|
||||
// Subtle top highlight for depth.
|
||||
final highlight = Paint()..color = Colors.white.withValues(alpha: 0.18);
|
||||
canvas.drawRRect(
|
||||
RRect.fromRectAndRadius(
|
||||
Rect.fromLTWH(rect.left, rect.top, rect.width, rect.height * 0.32),
|
||||
radius,
|
||||
),
|
||||
highlight,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Bounding size of a piece in cells.
|
||||
(int, int) pieceCellBounds(Piece piece) {
|
||||
var w = 0;
|
||||
var h = 0;
|
||||
for (final (dx, dy) in piece.offsets) {
|
||||
if (dx + 1 > w) w = dx + 1;
|
||||
if (dy + 1 > h) h = dy + 1;
|
||||
}
|
||||
return (w, h);
|
||||
}
|
||||
|
||||
class PieceWidget extends StatelessWidget {
|
||||
const PieceWidget({super.key, required this.piece, required this.cellSize});
|
||||
|
||||
final Piece piece;
|
||||
final double cellSize;
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final (w, h) = pieceCellBounds(piece);
|
||||
return CustomPaint(
|
||||
size: Size(w * cellSize, h * cellSize),
|
||||
painter: _PiecePainter(piece, cellSize),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class _PiecePainter extends CustomPainter {
|
||||
const _PiecePainter(this.piece, this.cellSize);
|
||||
|
||||
final Piece piece;
|
||||
final double cellSize;
|
||||
|
||||
@override
|
||||
void paint(Canvas canvas, Size size) {
|
||||
paintPiece(canvas, piece, cellSize: cellSize);
|
||||
}
|
||||
|
||||
@override
|
||||
bool shouldRepaint(_PiecePainter old) =>
|
||||
old.piece != piece || old.cellSize != cellSize;
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
import 'package:flutter/material.dart';
|
||||
|
||||
import '../../game/models/piece.dart';
|
||||
import 'piece_painter.dart';
|
||||
|
||||
/// The 3-slot piece tray. Reports raw pan gestures up; the game screen owns
|
||||
/// drag state so the lifted piece can float over the board.
|
||||
class TrayWidget extends StatelessWidget {
|
||||
const TrayWidget({
|
||||
super.key,
|
||||
required this.tray,
|
||||
required this.draggingIndex,
|
||||
required this.onDragStart,
|
||||
required this.onDragUpdate,
|
||||
required this.onDragEnd,
|
||||
});
|
||||
|
||||
final List<Piece> tray;
|
||||
final int? draggingIndex;
|
||||
final void Function(int index, Offset globalPosition) onDragStart;
|
||||
final void Function(Offset globalPosition) onDragUpdate;
|
||||
final void Function() onDragEnd;
|
||||
|
||||
static const double slotCellSize = 16;
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return SizedBox(
|
||||
height: 96,
|
||||
child: Row(
|
||||
children: [
|
||||
for (var i = 0; i < 3; i++)
|
||||
Expanded(
|
||||
child: i < tray.length
|
||||
? _slot(context, i, tray[i])
|
||||
: const SizedBox.shrink(),
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Widget _slot(BuildContext context, int index, Piece piece) {
|
||||
final hidden = index == draggingIndex;
|
||||
return GestureDetector(
|
||||
behavior: HitTestBehavior.opaque,
|
||||
onPanStart: (d) => onDragStart(index, d.globalPosition),
|
||||
onPanUpdate: (d) => onDragUpdate(d.globalPosition),
|
||||
onPanEnd: (_) => onDragEnd(),
|
||||
onPanCancel: onDragEnd,
|
||||
child: Center(
|
||||
child: Opacity(
|
||||
opacity: hidden ? 0.0 : 1.0,
|
||||
child: PieceWidget(piece: piece, cellSize: slotCellSize),
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user