Add playable core UI: board painter, drag-and-drop, HUD, result overlay
CustomPainter board with gems/ghost/clear-flash, finger-lifted drag with snap preview, combo text effect, HUD chips, phase overlays with rescue stubs, demo stage. E2E widget test drives a real drag gesture. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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import 'package:flutter/material.dart';
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/// Season-themeable color set. Season 1 default: vivid candy tones on a
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/// deep navy board.
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class GamePalette {
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static const boardBackground = Color(0xFF151A2E);
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static const emptyCell = Color(0xFF222A45);
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static const boardBorder = Color(0xFF2E3858);
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static const tileColors = <Color>[
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Color(0xFF5B7FFF), // blue
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Color(0xFFFF6B6B), // red
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Color(0xFFFFC94D), // yellow
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Color(0xFF4DD599), // green
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Color(0xFFB980FF), // purple
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Color(0xFFFF8FAB), // pink
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Color(0xFF4DC9E6), // cyan
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Color(0xFFFF9A5B), // orange
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];
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static Color tile(int colorId) => tileColors[colorId % tileColors.length];
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static const gem = Color(0xFF7CF5FF);
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static const ghostLegal = Color(0x66FFFFFF);
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static const ghostIllegal = Color(0x55FF5252);
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}
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