Add playable core UI: board painter, drag-and-drop, HUD, result overlay

CustomPainter board with gems/ghost/clear-flash, finger-lifted drag
with snap preview, combo text effect, HUD chips, phase overlays with
rescue stubs, demo stage. E2E widget test drives a real drag gesture.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-06-11 13:19:34 +09:00
parent 62cbb4b16a
commit 3138fc4b08
17 changed files with 1249 additions and 7 deletions
+41
View File
@@ -0,0 +1,41 @@
import 'dart:math' as math;
import 'dart:ui';
import '../../game/models/grid.dart';
import '../../game/models/piece.dart';
/// Pure mapping between board-local pixels and grid cells.
class BoardGeometry {
const BoardGeometry({required this.boardSize});
final double boardSize;
double get cellSize => boardSize / GridState.size;
Rect cellRect(int x, int y) =>
Rect.fromLTWH(x * cellSize, y * cellSize, cellSize, cellSize);
/// Cell under a local point, or null outside the board.
(int, int)? cellAt(Offset local) {
if (local.dx < 0 || local.dy < 0) return null;
if (local.dx >= boardSize || local.dy >= boardSize) return null;
return (local.dx ~/ cellSize, local.dy ~/ cellSize);
}
/// Nearest anchor for a piece whose visual top-left sits at [pieceTopLeft],
/// clamped so the piece's bounding box stays on the board.
(int, int) snapAnchor(Piece piece, Offset pieceTopLeft) {
var maxDx = 0;
var maxDy = 0;
for (final (dx, dy) in piece.offsets) {
maxDx = math.max(maxDx, dx);
maxDy = math.max(maxDy, dy);
}
final x = (pieceTopLeft.dx / cellSize).round();
final y = (pieceTopLeft.dy / cellSize).round();
return (
x.clamp(0, GridState.size - 1 - maxDx),
y.clamp(0, GridState.size - 1 - maxDy),
);
}
}
+137
View File
@@ -0,0 +1,137 @@
import 'package:flutter/material.dart';
import '../../game/models/cell.dart';
import '../../game/models/grid.dart';
import '../../game/models/piece.dart';
import '../theme/palette.dart';
import 'board_geometry.dart';
import 'piece_painter.dart';
/// Drag ghost preview: a piece hovering at a snapped anchor.
class GhostSpec {
const GhostSpec({
required this.piece,
required this.anchorX,
required this.anchorY,
required this.legal,
});
final Piece piece;
final int anchorX;
final int anchorY;
final bool legal;
}
class BoardPainter extends CustomPainter {
const BoardPainter({
required this.grid,
required this.ghost,
required this.flashProgress,
required this.flashRows,
required this.flashCols,
});
final GridState grid;
final GhostSpec? ghost;
/// 1.0 -> 0.0 while the clear flash fades.
final double flashProgress;
final List<int> flashRows;
final List<int> flashCols;
@override
void paint(Canvas canvas, Size size) {
final geo = BoardGeometry(boardSize: size.width);
final radius = Radius.circular(geo.cellSize * 0.18);
final inset = geo.cellSize * 0.05;
final bg = Paint()..color = GamePalette.boardBackground;
canvas.drawRRect(
RRect.fromRectAndRadius(Offset.zero & size, const Radius.circular(12)),
bg,
);
for (var y = 0; y < GridState.size; y++) {
for (var x = 0; x < GridState.size; x++) {
final rect = geo.cellRect(x, y).deflate(inset);
final cell = grid.cellAt(x, y);
final paint = Paint()
..color = switch (cell.type) {
CellType.empty => GamePalette.emptyCell,
CellType.filled => GamePalette.tile(cell.colorId),
CellType.gem => GamePalette.emptyCell,
};
canvas.drawRRect(RRect.fromRectAndRadius(rect, radius), paint);
if (cell.type == CellType.gem) {
_paintGem(canvas, rect);
} else if (cell.type == CellType.filled) {
final highlight = Paint()
..color = Colors.white.withValues(alpha: 0.15);
canvas.drawRRect(
RRect.fromRectAndRadius(
Rect.fromLTWH(
rect.left, rect.top, rect.width, rect.height * 0.32),
radius,
),
highlight,
);
}
}
}
final g = ghost;
if (g != null) {
paintPiece(
canvas,
g.piece,
cellSize: geo.cellSize,
origin: Offset(g.anchorX * geo.cellSize, g.anchorY * geo.cellSize),
overrideColor:
g.legal ? GamePalette.ghostLegal : GamePalette.ghostIllegal,
);
}
if (flashProgress > 0) {
final flash = Paint()
..color = Colors.white.withValues(alpha: 0.75 * flashProgress);
for (final y in flashRows) {
canvas.drawRect(
Rect.fromLTWH(0, y * geo.cellSize, size.width, geo.cellSize),
flash,
);
}
for (final x in flashCols) {
canvas.drawRect(
Rect.fromLTWH(x * geo.cellSize, 0, geo.cellSize, size.height),
flash,
);
}
}
}
void _paintGem(Canvas canvas, Rect rect) {
final center = rect.center;
final r = rect.width * 0.32;
final path = Path()
..moveTo(center.dx, center.dy - r)
..lineTo(center.dx + r, center.dy)
..lineTo(center.dx, center.dy + r)
..lineTo(center.dx - r, center.dy)
..close();
canvas.drawPath(path, Paint()..color = GamePalette.gem);
canvas.drawPath(
path,
Paint()
..color = Colors.white.withValues(alpha: 0.6)
..style = PaintingStyle.stroke
..strokeWidth = rect.width * 0.05,
);
}
@override
bool shouldRepaint(BoardPainter old) =>
old.grid != grid ||
old.ghost != ghost ||
old.flashProgress != flashProgress;
}
+95
View File
@@ -0,0 +1,95 @@
import 'package:flutter/material.dart';
import '../../state/game_session_notifier.dart';
import 'board_painter.dart';
/// The board with clear-flash and combo-text effects. Pure display: drag
/// orchestration lives in the game screen.
class BoardWidget extends StatefulWidget {
const BoardWidget({super.key, required this.view, required this.ghost});
final GameViewState view;
final GhostSpec? ghost;
@override
State<BoardWidget> createState() => _BoardWidgetState();
}
class _BoardWidgetState extends State<BoardWidget>
with SingleTickerProviderStateMixin {
late final AnimationController _flash = AnimationController(
vsync: this,
duration: const Duration(milliseconds: 350),
);
List<int> _flashRows = const [];
List<int> _flashCols = const [];
int _comboStreak = 0;
@override
void didUpdateWidget(BoardWidget old) {
super.didUpdateWidget(old);
final placement = widget.view.lastPlacement;
if (widget.view.fxTick != old.view.fxTick &&
placement != null &&
placement.linesCleared > 0) {
_flashRows = placement.clearedRows;
_flashCols = placement.clearedCols;
_comboStreak = placement.comboStreak;
_flash.forward(from: 0);
}
}
@override
void dispose() {
_flash.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return AspectRatio(
aspectRatio: 1,
child: AnimatedBuilder(
animation: _flash,
builder: (context, _) {
final fading = _flash.isAnimating ? 1 - _flash.value : 0.0;
return Stack(
fit: StackFit.expand,
children: [
CustomPaint(
painter: BoardPainter(
grid: widget.view.grid,
ghost: widget.ghost,
flashProgress: fading,
flashRows: _flashRows,
flashCols: _flashCols,
),
),
if (_flash.isAnimating && _comboStreak >= 2)
Center(
child: Transform.scale(
scale: 0.8 + 0.6 * _flash.value,
child: Opacity(
opacity: 1 - _flash.value,
child: Text(
'COMBO x$_comboStreak',
style: TextStyle(
fontSize: 36,
fontWeight: FontWeight.w900,
color: Colors.amber.shade300,
shadows: const [
Shadow(blurRadius: 12, color: Colors.black54),
],
),
),
),
),
),
],
);
},
),
);
}
}
+83
View File
@@ -0,0 +1,83 @@
import 'package:flutter/material.dart';
import '../../game/models/objective.dart';
import '../../state/game_session_notifier.dart';
class HudWidget extends StatelessWidget {
const HudWidget({super.key, required this.view});
final GameViewState view;
@override
Widget build(BuildContext context) {
final theme = Theme.of(context);
return Column(
children: [
Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
_movesChip(theme),
AnimatedSwitcher(
duration: const Duration(milliseconds: 200),
transitionBuilder: (child, anim) =>
ScaleTransition(scale: anim, child: child),
child: Text(
'${view.score}',
key: ValueKey(view.score),
style: theme.textTheme.headlineMedium
?.copyWith(fontWeight: FontWeight.w800),
),
),
_comboChip(theme),
],
),
const SizedBox(height: 8),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
for (final obj in view.objectives) ...[
_objectiveChip(theme, obj),
const SizedBox(width: 12),
],
],
),
],
);
}
Widget _movesChip(ThemeData theme) {
return Chip(
avatar: const Icon(Icons.swipe, size: 18),
label: Text('${view.movesLeft}'),
labelStyle: theme.textTheme.titleMedium,
);
}
Widget _comboChip(ThemeData theme) {
final visible = view.comboStreak >= 2;
return AnimatedOpacity(
duration: const Duration(milliseconds: 150),
opacity: visible ? 1 : 0,
child: Chip(
avatar: const Icon(Icons.local_fire_department,
size: 18, color: Colors.deepOrange),
label: Text('x${view.comboStreak}'),
labelStyle: theme.textTheme.titleMedium,
),
);
}
Widget _objectiveChip(ThemeData theme, Objective obj) {
final (icon, color) = switch (obj) {
ClearGemsObjective() => (Icons.diamond, const Color(0xFF7CF5FF)),
ReachScoreObjective() => (Icons.star, Colors.amber),
ClearLinesObjective() => (Icons.table_rows, Colors.lightGreen),
};
final done = obj.isComplete;
return Chip(
avatar: Icon(done ? Icons.check_circle : icon, size: 18, color: color),
label: Text('${obj.current.clamp(0, obj.target)}/${obj.target}'),
labelStyle: theme.textTheme.titleSmall,
);
}
}
+82
View File
@@ -0,0 +1,82 @@
import 'package:flutter/material.dart';
import '../../game/models/piece.dart';
import '../theme/palette.dart';
/// Draws a piece as rounded tiles at a given cell size; reused by the tray,
/// the drag overlay, and ghost previews.
void paintPiece(
Canvas canvas,
Piece piece, {
required double cellSize,
Offset origin = Offset.zero,
Color? overrideColor,
}) {
final paint = Paint()
..color = overrideColor ?? GamePalette.tile(piece.colorId);
final inset = cellSize * 0.05;
final radius = Radius.circular(cellSize * 0.18);
for (final (dx, dy) in piece.offsets) {
final rect = Rect.fromLTWH(
origin.dx + dx * cellSize + inset,
origin.dy + dy * cellSize + inset,
cellSize - inset * 2,
cellSize - inset * 2,
);
canvas.drawRRect(RRect.fromRectAndRadius(rect, radius), paint);
if (overrideColor == null) {
// Subtle top highlight for depth.
final highlight = Paint()..color = Colors.white.withValues(alpha: 0.18);
canvas.drawRRect(
RRect.fromRectAndRadius(
Rect.fromLTWH(rect.left, rect.top, rect.width, rect.height * 0.32),
radius,
),
highlight,
);
}
}
}
/// Bounding size of a piece in cells.
(int, int) pieceCellBounds(Piece piece) {
var w = 0;
var h = 0;
for (final (dx, dy) in piece.offsets) {
if (dx + 1 > w) w = dx + 1;
if (dy + 1 > h) h = dy + 1;
}
return (w, h);
}
class PieceWidget extends StatelessWidget {
const PieceWidget({super.key, required this.piece, required this.cellSize});
final Piece piece;
final double cellSize;
@override
Widget build(BuildContext context) {
final (w, h) = pieceCellBounds(piece);
return CustomPaint(
size: Size(w * cellSize, h * cellSize),
painter: _PiecePainter(piece, cellSize),
);
}
}
class _PiecePainter extends CustomPainter {
const _PiecePainter(this.piece, this.cellSize);
final Piece piece;
final double cellSize;
@override
void paint(Canvas canvas, Size size) {
paintPiece(canvas, piece, cellSize: cellSize);
}
@override
bool shouldRepaint(_PiecePainter old) =>
old.piece != piece || old.cellSize != cellSize;
}
+59
View File
@@ -0,0 +1,59 @@
import 'package:flutter/material.dart';
import '../../game/models/piece.dart';
import 'piece_painter.dart';
/// The 3-slot piece tray. Reports raw pan gestures up; the game screen owns
/// drag state so the lifted piece can float over the board.
class TrayWidget extends StatelessWidget {
const TrayWidget({
super.key,
required this.tray,
required this.draggingIndex,
required this.onDragStart,
required this.onDragUpdate,
required this.onDragEnd,
});
final List<Piece> tray;
final int? draggingIndex;
final void Function(int index, Offset globalPosition) onDragStart;
final void Function(Offset globalPosition) onDragUpdate;
final void Function() onDragEnd;
static const double slotCellSize = 16;
@override
Widget build(BuildContext context) {
return SizedBox(
height: 96,
child: Row(
children: [
for (var i = 0; i < 3; i++)
Expanded(
child: i < tray.length
? _slot(context, i, tray[i])
: const SizedBox.shrink(),
),
],
),
);
}
Widget _slot(BuildContext context, int index, Piece piece) {
final hidden = index == draggingIndex;
return GestureDetector(
behavior: HitTestBehavior.opaque,
onPanStart: (d) => onDragStart(index, d.globalPosition),
onPanUpdate: (d) => onDragUpdate(d.globalPosition),
onPanEnd: (_) => onDragEnd(),
onPanCancel: onDragEnd,
child: Center(
child: Opacity(
opacity: hidden ? 0.0 : 1.0,
child: PieceWidget(piece: piece, cellSize: slotCellSize),
),
),
);
}
}