feat: procedural season background with drifting petals
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@@ -12,6 +12,7 @@ import '../widgets/board_painter.dart';
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import '../widgets/board_widget.dart';
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import '../widgets/hud_widget.dart';
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import '../widgets/piece_painter.dart';
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import '../widgets/season_background.dart';
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import '../widgets/tray_widget.dart';
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/// Renders whatever session [gameSessionProvider] holds; callers start the
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@@ -140,56 +141,64 @@ class _GameScreenState extends ConsumerState<GameScreen> {
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final draggedTopLeft = _draggedPieceTopLeft(view);
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final boardBox = _boardBox;
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final theme = ref.watch(activeThemeProvider);
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return Scaffold(
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body: SafeArea(
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child: Stack(
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key: _stackKey,
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children: [
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Padding(
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padding: const EdgeInsets.all(16),
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child: Column(
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children: [
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HudWidget(view: view),
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Expanded(
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child: Center(
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child: BoardWidget(
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key: _boardKey,
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view: view,
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ghost: ghost,
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backgroundColor: Colors.transparent,
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body: Stack(
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fit: StackFit.expand,
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children: [
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SeasonBackground(theme: theme),
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SafeArea(
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child: Stack(
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key: _stackKey,
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children: [
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Padding(
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padding: const EdgeInsets.all(16),
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child: Column(
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children: [
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HudWidget(view: view),
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Expanded(
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child: Center(
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child: BoardWidget(
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key: _boardKey,
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view: view,
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ghost: ghost,
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),
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),
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),
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TrayWidget(
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tray: view.tray,
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draggingIndex: _dragIndex,
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onDragStart: (index, global) => setState(() {
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_dragIndex = index;
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_dragGlobal = global;
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}),
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onDragUpdate: (global) =>
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setState(() => _dragGlobal = global),
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onDragEnd: () => _onDragEnd(view),
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),
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],
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),
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),
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if (_dragIndex != null &&
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draggedTopLeft != null &&
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boardBox != null &&
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_dragIndex! < view.tray.length)
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_draggedPieceOverlay(view, draggedTopLeft, boardBox),
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if (view.phase != GamePhase.playing) _resultOverlay(view),
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if (Navigator.of(context).canPop())
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Positioned(
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top: 4,
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left: 4,
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child: IconButton(
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icon: const Icon(Icons.close, color: Colors.white54),
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onPressed: () => Navigator.of(context).pop(),
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),
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),
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TrayWidget(
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tray: view.tray,
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draggingIndex: _dragIndex,
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onDragStart: (index, global) => setState(() {
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_dragIndex = index;
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_dragGlobal = global;
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}),
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onDragUpdate: (global) =>
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setState(() => _dragGlobal = global),
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onDragEnd: () => _onDragEnd(view),
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),
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],
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),
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],
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),
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if (_dragIndex != null &&
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draggedTopLeft != null &&
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boardBox != null &&
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_dragIndex! < view.tray.length)
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_draggedPieceOverlay(view, draggedTopLeft, boardBox),
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if (view.phase != GamePhase.playing) _resultOverlay(view),
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if (Navigator.of(context).canPop())
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Positioned(
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top: 4,
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left: 4,
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child: IconButton(
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icon: const Icon(Icons.close, color: Colors.white54),
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onPressed: () => Navigator.of(context).pop(),
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),
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),
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],
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),
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),
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],
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),
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);
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}
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