Wire season flow: map screen, progress save, win recording, next stage

SaveRepository (versioned JSON over prefs) with best-result merging and
unlock walking; ContentRepository loads the bundled pack; SeasonFlow/
Progress notifiers orchestrate stage start -> win record -> advance.
Season map grid with stars/locks, Home -> Map -> Game navigation,
close button, next-stage action on the win overlay.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-06-11 17:04:45 +09:00
parent 41c18c8bdd
commit 7bc26447f7
16 changed files with 667 additions and 44 deletions
+26
View File
@@ -1,7 +1,12 @@
import 'package:flutter_riverpod/flutter_riverpod.dart';
import '../data/content_repository.dart';
import '../data/save_repository.dart';
import '../game/models/season.dart';
import '../services/audio_service.dart';
import 'game_session_notifier.dart';
import 'progress_notifier.dart';
import 'season_flow_notifier.dart';
final gameSessionProvider =
NotifierProvider<GameSessionNotifier, GameViewState?>(
@@ -13,3 +18,24 @@ final audioServiceProvider = Provider<AudioService>((ref) {
ref.onDispose(service.dispose);
return service;
});
/// Overridden with the opened repository in main() (and in tests).
final saveRepositoryProvider = Provider<SaveRepository>(
(ref) => throw UnimplementedError('override with an opened SaveRepository'),
);
final progressProvider =
NotifierProvider<ProgressNotifier, Map<String, StageProgress>>(
ProgressNotifier.new,
);
final seasonFlowProvider = NotifierProvider<SeasonFlowNotifier, SeasonFlow?>(
SeasonFlowNotifier.new,
);
final contentRepositoryProvider =
Provider<ContentRepository>((ref) => ContentRepository());
final seasonsProvider = FutureProvider<List<SeasonPack>>(
(ref) => ref.read(contentRepositoryProvider).availableSeasons(),
);