Wire season flow: map screen, progress save, win recording, next stage

SaveRepository (versioned JSON over prefs) with best-result merging and
unlock walking; ContentRepository loads the bundled pack; SeasonFlow/
Progress notifiers orchestrate stage start -> win record -> advance.
Season map grid with stars/locks, Home -> Map -> Game navigation,
close button, next-stage action on the win overlay.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-06-11 17:04:45 +09:00
parent 41c18c8bdd
commit 7bc26447f7
16 changed files with 667 additions and 44 deletions
+28 -38
View File
@@ -2,7 +2,6 @@ import 'package:flutter/material.dart';
import 'package:flutter_riverpod/flutter_riverpod.dart';
import '../../game/engine/game_engine.dart';
import '../../game/models/stage.dart';
import '../../l10n/gen/app_localizations.dart';
import '../../services/audio_service.dart';
import '../../state/game_session_notifier.dart';
@@ -15,29 +14,8 @@ import '../widgets/hud_widget.dart';
import '../widgets/piece_painter.dart';
import '../widgets/tray_widget.dart';
/// Demo stage until the season map lands in Phase 3.
final _demoStage = StageConfig.fromJson({
'id': 'demo_001',
'seed': 20260611,
'moveLimit': 25,
'preset': [
{'x': 2, 'y': 2, 't': 'gem'},
{'x': 5, 'y': 2, 't': 'gem'},
{'x': 2, 'y': 5, 't': 'gem'},
{'x': 5, 'y': 5, 't': 'gem'},
{'x': 3, 'y': 7, 't': 'filled', 'c': 1},
{'x': 4, 'y': 7, 't': 'filled', 'c': 1},
],
'objectives': [
{'type': 'clearGems', 'count': 4},
],
'stars': {
'two': {'movesLeft': 6},
'three': {'movesLeft': 12},
},
'generatorProfile': 'mid',
});
/// Renders whatever session [gameSessionProvider] holds; callers start the
/// stage (via SeasonFlowNotifier) before navigating here.
class GameScreen extends ConsumerStatefulWidget {
const GameScreen({super.key});
@@ -55,16 +33,6 @@ class _GameScreenState extends ConsumerState<GameScreen> {
/// How far the dragged piece floats above the finger so it stays visible.
static const double _lift = 70;
@override
void initState() {
super.initState();
WidgetsBinding.instance.addPostFrameCallback((_) {
if (ref.read(gameSessionProvider) == null) {
ref.read(gameSessionProvider.notifier).startStage(_demoStage);
}
});
}
RenderBox? get _boardBox =>
_boardKey.currentContext?.findRenderObject() as RenderBox?;
@@ -125,7 +93,7 @@ class _GameScreenState extends ConsumerState<GameScreen> {
}
}
void _playSfx(GameViewState? prev, GameViewState? next) {
void _onSessionChange(GameViewState? prev, GameViewState? next) {
if (next == null) return;
final audio = ref.read(audioServiceProvider);
if (prev?.fxTick != next.fxTick && next.lastPlacement != null) {
@@ -137,14 +105,20 @@ class _GameScreenState extends ConsumerState<GameScreen> {
}
}
if (prev?.phase != next.phase) {
if (next.phase == GamePhase.won) audio.play(Sfx.win);
if (next.phase == GamePhase.won) {
audio.play(Sfx.win);
// recordResult keeps the best run, so re-entry is harmless.
ref
.read(seasonFlowProvider.notifier)
.recordWin(stars: next.starsEarned, score: next.score);
}
if (next.phase == GamePhase.lost) audio.play(Sfx.lose);
}
}
@override
Widget build(BuildContext context) {
ref.listen<GameViewState?>(gameSessionProvider, _playSfx);
ref.listen<GameViewState?>(gameSessionProvider, _onSessionChange);
final view = ref.watch(gameSessionProvider);
if (view == null) {
return const Scaffold(body: Center(child: CircularProgressIndicator()));
@@ -193,6 +167,15 @@ class _GameScreenState extends ConsumerState<GameScreen> {
_dragIndex! < view.tray.length)
_draggedPieceOverlay(view, draggedTopLeft, boardBox),
if (view.phase != GamePhase.playing) _resultOverlay(view),
if (Navigator.of(context).canPop())
Positioned(
top: 4,
left: 4,
child: IconButton(
icon: const Icon(Icons.close, color: Colors.white54),
onPressed: () => Navigator.of(context).pop(),
),
),
],
),
),
@@ -219,11 +202,18 @@ class _GameScreenState extends ConsumerState<GameScreen> {
final notifier = ref.read(gameSessionProvider.notifier);
final theme = Theme.of(context);
final flow = ref.read(seasonFlowProvider);
final (title, actions) = switch ((view.phase, view.stuckReason)) {
(GamePhase.won, _) => (
l10n.stageClear,
[
FilledButton(
if (flow != null && flow.hasNext)
FilledButton(
onPressed:
ref.read(seasonFlowProvider.notifier).nextStage,
child: Text(l10n.nextStage),
),
TextButton(
onPressed: notifier.restart,
child: Text(l10n.playAgain),
),
+2 -2
View File
@@ -1,7 +1,7 @@
import 'package:flutter/material.dart';
import '../../l10n/gen/app_localizations.dart';
import 'game_screen.dart';
import 'season_map_screen.dart';
class HomeScreen extends StatelessWidget {
const HomeScreen({super.key});
@@ -33,7 +33,7 @@ class HomeScreen extends StatelessWidget {
onPressed: () {
Navigator.of(context).push(
MaterialPageRoute(
builder: (_) => const GameScreen(),
builder: (_) => const SeasonMapScreen(),
),
);
},
+143
View File
@@ -0,0 +1,143 @@
import 'package:flutter/material.dart';
import 'package:flutter_riverpod/flutter_riverpod.dart';
import '../../game/models/season.dart';
import '../../state/providers.dart';
import '../theme/palette.dart';
import 'game_screen.dart';
/// Stage selection for the active season. Themed map art lands in Phase 6;
/// for now a clean node grid with stars and locks.
class SeasonMapScreen extends ConsumerWidget {
const SeasonMapScreen({super.key});
@override
Widget build(BuildContext context, WidgetRef ref) {
final seasons = ref.watch(seasonsProvider);
return seasons.when(
loading: () =>
const Scaffold(body: Center(child: CircularProgressIndicator())),
error: (e, _) => Scaffold(body: Center(child: Text('$e'))),
data: (list) => _Map(pack: list.first),
);
}
}
class _Map extends ConsumerWidget {
const _Map({required this.pack});
final SeasonPack pack;
@override
Widget build(BuildContext context, WidgetRef ref) {
// Watching progress keeps stars/locks fresh after each win.
ref.watch(progressProvider);
final repo = ref.read(saveRepositoryProvider);
final ids = [for (final stage in pack.stages) stage.id];
final unlocked = repo.highestUnlockedIndex(pack.seasonId, ids);
final totalStars = repo.totalStars(pack.seasonId);
final locale = Localizations.localeOf(context).languageCode;
return Scaffold(
appBar: AppBar(
title: Text(pack.titleFor(locale)),
actions: [
Padding(
padding: const EdgeInsets.only(right: 16),
child: Center(
child: Text(
'$totalStars/${pack.stages.length * 3}',
style: Theme.of(context)
.textTheme
.titleMedium
?.copyWith(color: Colors.amber),
),
),
),
],
),
body: GridView.builder(
padding: const EdgeInsets.all(16),
gridDelegate: const SliverGridDelegateWithFixedCrossAxisCount(
crossAxisCount: 4,
mainAxisSpacing: 12,
crossAxisSpacing: 12,
),
itemCount: pack.stages.length,
itemBuilder: (context, i) {
final progress = repo.progressFor(pack.seasonId, ids[i]);
final isUnlocked = i <= unlocked;
return _StageNode(
number: i + 1,
stars: progress?.stars ?? 0,
unlocked: isUnlocked,
onTap: !isUnlocked
? null
: () {
ref
.read(seasonFlowProvider.notifier)
.startSeasonStage(pack, i);
Navigator.of(context).push(
MaterialPageRoute(builder: (_) => const GameScreen()),
);
},
);
},
),
);
}
}
class _StageNode extends StatelessWidget {
const _StageNode({
required this.number,
required this.stars,
required this.unlocked,
required this.onTap,
});
final int number;
final int stars;
final bool unlocked;
final VoidCallback? onTap;
@override
Widget build(BuildContext context) {
return Material(
color: unlocked ? GamePalette.emptyCell : GamePalette.boardBackground,
borderRadius: BorderRadius.circular(14),
child: InkWell(
borderRadius: BorderRadius.circular(14),
onTap: onTap,
child: unlocked
? Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(
'$number',
style: Theme.of(context)
.textTheme
.titleLarge
?.copyWith(fontWeight: FontWeight.w800),
),
const SizedBox(height: 4),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
for (var s = 0; s < 3; s++)
Icon(
Icons.star,
size: 14,
color: s < stars ? Colors.amber : Colors.white24,
),
],
),
],
)
: const Center(
child: Icon(Icons.lock, color: Colors.white24, size: 22),
),
),
);
}
}