Wire season flow: map screen, progress save, win recording, next stage
SaveRepository (versioned JSON over prefs) with best-result merging and unlock walking; ContentRepository loads the bundled pack; SeasonFlow/ Progress notifiers orchestrate stage start -> win record -> advance. Season map grid with stars/locks, Home -> Map -> Game navigation, close button, next-stage action on the win overlay. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -2,7 +2,6 @@ import 'package:flutter/material.dart';
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import 'package:flutter_riverpod/flutter_riverpod.dart';
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import '../../game/engine/game_engine.dart';
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import '../../game/models/stage.dart';
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import '../../l10n/gen/app_localizations.dart';
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import '../../services/audio_service.dart';
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import '../../state/game_session_notifier.dart';
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@@ -15,29 +14,8 @@ import '../widgets/hud_widget.dart';
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import '../widgets/piece_painter.dart';
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import '../widgets/tray_widget.dart';
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/// Demo stage until the season map lands in Phase 3.
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final _demoStage = StageConfig.fromJson({
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'id': 'demo_001',
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'seed': 20260611,
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'moveLimit': 25,
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'preset': [
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{'x': 2, 'y': 2, 't': 'gem'},
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{'x': 5, 'y': 2, 't': 'gem'},
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{'x': 2, 'y': 5, 't': 'gem'},
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{'x': 5, 'y': 5, 't': 'gem'},
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{'x': 3, 'y': 7, 't': 'filled', 'c': 1},
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{'x': 4, 'y': 7, 't': 'filled', 'c': 1},
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],
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'objectives': [
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{'type': 'clearGems', 'count': 4},
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],
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'stars': {
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'two': {'movesLeft': 6},
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'three': {'movesLeft': 12},
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},
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'generatorProfile': 'mid',
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});
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/// Renders whatever session [gameSessionProvider] holds; callers start the
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/// stage (via SeasonFlowNotifier) before navigating here.
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class GameScreen extends ConsumerStatefulWidget {
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const GameScreen({super.key});
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@@ -55,16 +33,6 @@ class _GameScreenState extends ConsumerState<GameScreen> {
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/// How far the dragged piece floats above the finger so it stays visible.
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static const double _lift = 70;
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@override
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void initState() {
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super.initState();
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WidgetsBinding.instance.addPostFrameCallback((_) {
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if (ref.read(gameSessionProvider) == null) {
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ref.read(gameSessionProvider.notifier).startStage(_demoStage);
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}
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});
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}
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RenderBox? get _boardBox =>
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_boardKey.currentContext?.findRenderObject() as RenderBox?;
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@@ -125,7 +93,7 @@ class _GameScreenState extends ConsumerState<GameScreen> {
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}
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}
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void _playSfx(GameViewState? prev, GameViewState? next) {
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void _onSessionChange(GameViewState? prev, GameViewState? next) {
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if (next == null) return;
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final audio = ref.read(audioServiceProvider);
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if (prev?.fxTick != next.fxTick && next.lastPlacement != null) {
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@@ -137,14 +105,20 @@ class _GameScreenState extends ConsumerState<GameScreen> {
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}
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}
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if (prev?.phase != next.phase) {
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if (next.phase == GamePhase.won) audio.play(Sfx.win);
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if (next.phase == GamePhase.won) {
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audio.play(Sfx.win);
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// recordResult keeps the best run, so re-entry is harmless.
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ref
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.read(seasonFlowProvider.notifier)
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.recordWin(stars: next.starsEarned, score: next.score);
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}
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if (next.phase == GamePhase.lost) audio.play(Sfx.lose);
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}
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}
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@override
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Widget build(BuildContext context) {
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ref.listen<GameViewState?>(gameSessionProvider, _playSfx);
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ref.listen<GameViewState?>(gameSessionProvider, _onSessionChange);
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final view = ref.watch(gameSessionProvider);
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if (view == null) {
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return const Scaffold(body: Center(child: CircularProgressIndicator()));
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@@ -193,6 +167,15 @@ class _GameScreenState extends ConsumerState<GameScreen> {
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_dragIndex! < view.tray.length)
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_draggedPieceOverlay(view, draggedTopLeft, boardBox),
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if (view.phase != GamePhase.playing) _resultOverlay(view),
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if (Navigator.of(context).canPop())
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Positioned(
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top: 4,
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left: 4,
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child: IconButton(
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icon: const Icon(Icons.close, color: Colors.white54),
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onPressed: () => Navigator.of(context).pop(),
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),
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),
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],
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),
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),
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@@ -219,11 +202,18 @@ class _GameScreenState extends ConsumerState<GameScreen> {
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final notifier = ref.read(gameSessionProvider.notifier);
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final theme = Theme.of(context);
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final flow = ref.read(seasonFlowProvider);
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final (title, actions) = switch ((view.phase, view.stuckReason)) {
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(GamePhase.won, _) => (
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l10n.stageClear,
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[
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FilledButton(
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if (flow != null && flow.hasNext)
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FilledButton(
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onPressed:
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ref.read(seasonFlowProvider.notifier).nextStage,
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child: Text(l10n.nextStage),
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),
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TextButton(
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onPressed: notifier.restart,
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child: Text(l10n.playAgain),
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),
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