Wire season flow: map screen, progress save, win recording, next stage
SaveRepository (versioned JSON over prefs) with best-result merging and unlock walking; ContentRepository loads the bundled pack; SeasonFlow/ Progress notifiers orchestrate stage start -> win record -> advance. Season map grid with stars/locks, Home -> Map -> Game navigation, close button, next-stage action on the win overlay. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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import 'package:block_seasons/data/save_repository.dart';
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import 'package:block_seasons/game/engine/game_engine.dart';
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import 'package:block_seasons/game/models/season.dart';
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import 'package:block_seasons/state/providers.dart';
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import 'package:flutter_riverpod/flutter_riverpod.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:shared_preferences/shared_preferences.dart';
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SeasonPack _pack() => SeasonPack.fromJson({
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'schemaVersion': 1,
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'seasonId': 'season_test',
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'version': 1,
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'title': {'en': 'T', 'ko': 'T'},
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'theme': {'tileSet': 'spring', 'background': 'bg.webp'},
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'stages': [
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for (var i = 0; i < 3; i++)
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{
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'id': 'st_$i',
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'seed': 100 + i,
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'moveLimit': 20,
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'preset': const <Map<String, dynamic>>[],
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'objectives': [
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{'type': 'reachScore', 'target': 999999},
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],
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'stars': {
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'two': {'movesLeft': 5},
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'three': {'movesLeft': 10},
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},
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'generatorProfile': 'mid',
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},
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],
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});
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Future<ProviderContainer> _container() async {
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SharedPreferences.setMockInitialValues({});
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final repo = SaveRepository(await SharedPreferences.getInstance());
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final container = ProviderContainer(
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overrides: [saveRepositoryProvider.overrideWithValue(repo)],
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);
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addTearDown(container.dispose);
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return container;
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}
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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test('starting a season stage spins up the game session', () async {
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final container = await _container();
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final flow = container.read(seasonFlowProvider.notifier);
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flow.startSeasonStage(_pack(), 0);
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expect(container.read(seasonFlowProvider)!.index, 0);
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expect(container.read(seasonFlowProvider)!.hasNext, isTrue);
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final session = container.read(gameSessionProvider)!;
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expect(session.phase, GamePhase.playing);
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expect(session.movesLeft, 20);
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});
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test('recordWin persists stars through the progress notifier', () async {
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final container = await _container();
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final flow = container.read(seasonFlowProvider.notifier);
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flow.startSeasonStage(_pack(), 1);
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await flow.recordWin(stars: 3, score: 1234);
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final repo = container.read(saveRepositoryProvider);
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expect(repo.progressFor('season_test', 'st_1')!.stars, 3);
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expect(container.read(progressProvider)['season_test/st_1']!.stars, 3);
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});
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test('nextStage advances and starts the following stage', () async {
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final container = await _container();
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final flow = container.read(seasonFlowProvider.notifier);
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flow.startSeasonStage(_pack(), 1);
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flow.nextStage();
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expect(container.read(seasonFlowProvider)!.index, 2);
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expect(container.read(seasonFlowProvider)!.hasNext, isFalse);
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expect(container.read(gameSessionProvider)!.phase, GamePhase.playing);
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});
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}
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