feat(audio): looping per-season background music system
MusicService (looping audioplayers player, independent of SFX) driven by the active season theme's new 'bgm' key; switches track on season change, pauses on app background, all failures swallowed. Separate Music on/off toggle in Settings (persisted, independent of SFX). Season packs carry bgm keys (menu/season_001/ season_002), manifest regenerated. Assets slot assets/audio/bgm/ ready — drop in menu.mp3/season_001.mp3/season_002.mp3 (CC0) and it plays; silent until then. 180 tests green, analyze clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -9,8 +9,10 @@ import '../services/analytics_service.dart';
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import '../services/audio_service.dart';
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import '../services/consent_service.dart';
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import '../services/iap_service.dart';
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import '../services/music_service.dart';
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import 'ads_notifier.dart';
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import 'endless_best_notifier.dart';
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import 'music_notifier.dart';
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import 'sound_notifier.dart';
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import 'game_session_notifier.dart';
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import 'progress_notifier.dart';
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@@ -33,6 +35,16 @@ final audioServiceProvider = Provider<AudioService>((ref) {
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return service;
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});
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final musicEnabledProvider =
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NotifierProvider<MusicEnabledNotifier, bool>(MusicEnabledNotifier.new);
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final musicServiceProvider = Provider<MusicService>((ref) {
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final service = MusicService(enabled: ref.read(musicEnabledProvider));
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ref.listen<bool>(musicEnabledProvider, (_, next) => service.enabled = next);
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ref.onDispose(service.dispose);
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return service;
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});
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/// Overridden with the opened repository in main() (and in tests).
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final saveRepositoryProvider = Provider<SaveRepository>(
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(ref) => throw UnimplementedError('override with an opened SaveRepository'),
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