feat(audio): looping per-season background music system

MusicService (looping audioplayers player, independent of SFX) driven by the
active season theme's new 'bgm' key; switches track on season change, pauses on
app background, all failures swallowed. Separate Music on/off toggle in Settings
(persisted, independent of SFX). Season packs carry bgm keys (menu/season_001/
season_002), manifest regenerated. Assets slot assets/audio/bgm/ ready — drop in
menu.mp3/season_001.mp3/season_002.mp3 (CC0) and it plays; silent until then.
180 tests green, analyze clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-06-14 09:31:10 +09:00
parent 2310aabdb9
commit 8947221b27
16 changed files with 227 additions and 8 deletions
+7
View File
@@ -15,6 +15,7 @@ class SettingsScreen extends ConsumerWidget {
final l10n = AppLocalizations.of(context)!;
final adsRemoved = ref.watch(adsRemovedProvider);
final soundOn = ref.watch(soundEnabledProvider);
final musicOn = ref.watch(musicEnabledProvider);
final iap = ref.read(iapServiceProvider);
ref.listen<bool>(adsRemovedProvider, (prev, next) {
@@ -44,6 +45,12 @@ class SettingsScreen extends ConsumerWidget {
onChanged: (v) =>
ref.read(soundEnabledProvider.notifier).set(v),
),
SwitchListTile(
title: Text(l10n.music),
value: musicOn,
onChanged: (v) =>
ref.read(musicEnabledProvider.notifier).set(v),
),
const Divider(),
ListTile(
title: Text(l10n.removeAds),