feat: first-play interactive tutorial overlay
Add TutorialOverlay widget (dim veil, message bubble, animated hand on dragPiece step, skip button) and wire it into game_screen: start on flow.index==0 when tutorialDone is false, forward onPlaced/onLineCleared events unconditionally from fxTick handler, and compute hand-path coordinates from board/tray RenderBox geometry.
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@@ -37,5 +37,10 @@
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"type": "int"
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}
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}
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}
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},
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"skip": "Skip",
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"gotIt": "Got it!",
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"tutorialDrag": "Drag a block onto the board!",
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"tutorialClear": "Fill a row or column to clear it!",
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"tutorialHud": "Hit the goal before you run out of moves. Your turn!"
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}
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