feat: first-play interactive tutorial overlay
Add TutorialOverlay widget (dim veil, message bubble, animated hand on dragPiece step, skip button) and wire it into game_screen: start on flow.index==0 when tutorialDone is false, forward onPlaced/onLineCleared events unconditionally from fxTick handler, and compute hand-path coordinates from board/tray RenderBox geometry.
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import 'package:flutter/material.dart';
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import '../../l10n/gen/app_localizations.dart';
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import '../../state/tutorial_notifier.dart';
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import 'season_background.dart' show debugDisableLoopingAnimations;
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/// Non-blocking guidance overlay: dim veil, message bubble, animated hand on
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/// the drag step, skip always available. Input still reaches the game so the
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/// player advances by actually doing the action.
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class TutorialOverlay extends StatefulWidget {
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const TutorialOverlay({
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super.key,
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required this.step,
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required this.handFrom,
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required this.handTo,
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required this.onSkip,
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required this.onDismissHud,
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});
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final TutorialStep step;
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/// Hand animation path in this overlay's local coordinates
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/// (tray slot 0 → suggested board anchor). Only used on dragPiece.
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final Offset handFrom;
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final Offset handTo;
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final VoidCallback onSkip;
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final VoidCallback onDismissHud;
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@override
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State<TutorialOverlay> createState() => _TutorialOverlayState();
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}
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class _TutorialOverlayState extends State<TutorialOverlay>
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with SingleTickerProviderStateMixin {
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late final AnimationController _hand = AnimationController(
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vsync: this,
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duration: const Duration(milliseconds: 1400),
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);
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@override
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void initState() {
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super.initState();
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if (!debugDisableLoopingAnimations) _hand.repeat();
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}
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@override
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void dispose() {
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_hand.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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final l10n = AppLocalizations.of(context)!;
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final message = switch (widget.step) {
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TutorialStep.dragPiece => l10n.tutorialDrag,
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TutorialStep.clearLine => l10n.tutorialClear,
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TutorialStep.explainHud => l10n.tutorialHud,
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};
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return Stack(
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children: [
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// Veil that lets touches through.
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IgnorePointer(
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child: Container(color: Colors.black.withValues(alpha: 0.25)),
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),
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if (widget.step == TutorialStep.dragPiece)
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Positioned.fill(
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child: IgnorePointer(
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child: AnimatedBuilder(
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animation: _hand,
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builder: (context, _) {
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final t = Curves.easeInOut.transform(_hand.value);
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final pos =
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Offset.lerp(widget.handFrom, widget.handTo, t)!;
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final fade =
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_hand.value < 0.9 ? 1.0 : (1 - _hand.value) * 10;
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return Stack(
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children: [
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Transform.translate(
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offset: pos,
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child: Opacity(
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opacity: fade.clamp(0.0, 1.0),
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child: const Icon(Icons.touch_app,
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size: 44, color: Colors.white),
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),
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),
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],
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);
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},
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),
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),
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),
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Positioned(
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top: 70,
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left: 24,
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right: 24,
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child: Card(
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color: const Color(0xEE1C2340),
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shape: RoundedRectangleBorder(
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borderRadius: BorderRadius.circular(16),
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),
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child: Padding(
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padding: const EdgeInsets.all(16),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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Text(
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message,
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textAlign: TextAlign.center,
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style: const TextStyle(
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fontSize: 16,
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fontWeight: FontWeight.w700,
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color: Colors.white,
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),
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),
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if (widget.step == TutorialStep.explainHud) ...[
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const SizedBox(height: 10),
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FilledButton(
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onPressed: widget.onDismissHud,
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child: Text(l10n.gotIt),
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),
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],
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],
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),
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),
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),
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),
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Positioned(
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top: 8,
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right: 8,
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child: TextButton(
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onPressed: widget.onSkip,
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child: Text(l10n.skip,
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style: const TextStyle(color: Colors.white54)),
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),
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),
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],
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);
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}
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}
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