feat(ui): presentational booster bar
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import 'package:block_seasons/game/models/booster.dart';
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import 'package:block_seasons/ui/widgets/booster_bar.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter_test/flutter_test.dart';
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void main() {
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testWidgets('renders three boosters with their counts', (tester) async {
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BoosterType? tapped;
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await tester.pumpWidget(MaterialApp(
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home: Scaffold(
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body: BoosterBar(
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counts: const {
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BoosterType.hammer: 3,
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BoosterType.shuffle: 0,
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BoosterType.lineBomb: 1,
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},
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onTap: (t) => tapped = t,
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),
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),
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));
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expect(find.text('3'), findsOneWidget);
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expect(find.text('1'), findsOneWidget);
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await tester.tap(find.byKey(const ValueKey('booster_hammer')));
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expect(tapped, BoosterType.hammer);
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});
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}
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