Add synthesized SFX and audio wiring
Pure-Dart WAV synthesizer (tool/gen_sfx.dart) generates place/clear/ combo/win/lose effects; AudioService player pool fires on placement, line clears, combo streaks, and phase transitions. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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// Synthesizes the game's SFX as 16-bit PCM WAVs so no licensed audio is
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// needed. Run after changing any envelope:
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// dart run tool/gen_sfx.dart
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import 'dart:io';
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import 'dart:math' as math;
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import 'dart:typed_data';
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const sampleRate = 44100;
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void main() {
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final outDir = Directory('assets/audio')..createSync(recursive: true);
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_write(outDir, 'place.wav', _tone([(180, 220)], 0.06, gain: 0.5));
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_write(outDir, 'clear.wav', _tone([(440, 880)], 0.16, gain: 0.6));
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_write(
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outDir,
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'combo.wav',
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_concat([
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_tone([(660, 660)], 0.07, gain: 0.55),
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_tone([(880, 880)], 0.07, gain: 0.55),
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_tone([(1175, 1175)], 0.1, gain: 0.6),
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]));
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_write(
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outDir,
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'win.wav',
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_concat([
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_tone([(523, 523)], 0.12, gain: 0.55),
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_tone([(659, 659)], 0.12, gain: 0.55),
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_tone([(784, 784)], 0.12, gain: 0.55),
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_tone([(1047, 1047)], 0.3, gain: 0.6),
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]));
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_write(outDir, 'lose.wav', _tone([(330, 150)], 0.45, gain: 0.5));
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stdout.writeln('SFX written to ${outDir.path}');
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}
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/// Sine sweep segments (startHz, endHz) with a soft attack/decay envelope.
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Float64List _tone(List<(double, double)> sweeps, double seconds,
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{double gain = 0.5}) {
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final n = (seconds * sampleRate).round();
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final out = Float64List(n);
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var phase = 0.0;
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for (var i = 0; i < n; i++) {
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final t = i / n;
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final seg = sweeps[(t * sweeps.length).floor().clamp(0, sweeps.length - 1)];
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final freq = seg.$1 + (seg.$2 - seg.$1) * t;
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phase += 2 * math.pi * freq / sampleRate;
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final attack = math.min(1.0, i / (0.005 * sampleRate));
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final decay = math.min(1.0, (n - i) / (0.05 * sampleRate));
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out[i] = math.sin(phase) * gain * attack * decay;
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}
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return out;
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}
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Float64List _concat(List<Float64List> parts) {
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final total = parts.fold<int>(0, (sum, p) => sum + p.length);
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final out = Float64List(total);
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var offset = 0;
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for (final p in parts) {
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out.setAll(offset, p);
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offset += p.length;
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}
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return out;
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}
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void _write(Directory dir, String name, Float64List samples) {
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final pcm = Int16List(samples.length);
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for (var i = 0; i < samples.length; i++) {
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pcm[i] = (samples[i].clamp(-1.0, 1.0) * 32767).round();
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}
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final dataSize = pcm.length * 2;
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final header = ByteData(44)
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..setUint32(0, 0x52494646, Endian.big) // RIFF
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..setUint32(4, 36 + dataSize, Endian.little)
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..setUint32(8, 0x57415645, Endian.big) // WAVE
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..setUint32(12, 0x666d7420, Endian.big) // fmt
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..setUint32(16, 16, Endian.little)
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..setUint16(20, 1, Endian.little) // PCM
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..setUint16(22, 1, Endian.little) // mono
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..setUint32(24, sampleRate, Endian.little)
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..setUint32(28, sampleRate * 2, Endian.little)
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..setUint16(32, 2, Endian.little)
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..setUint16(34, 16, Endian.little)
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..setUint32(36, 0x64617461, Endian.big) // data
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..setUint32(40, dataSize, Endian.little);
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final file = File('${dir.path}/$name');
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final bytes = BytesBuilder()
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..add(header.buffer.asUint8List())
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..add(pcm.buffer.asUint8List());
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file.writeAsBytesSync(bytes.toBytes());
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stdout.writeln(' $name (${(dataSize / 1024).toStringAsFixed(1)} KB)');
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}
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