Add synthesized SFX and audio wiring

Pure-Dart WAV synthesizer (tool/gen_sfx.dart) generates place/clear/
combo/win/lose effects; AudioService player pool fires on placement,
line clears, combo streaks, and phase transitions.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-06-11 13:28:02 +09:00
parent 3138fc4b08
commit ad6689b42f
12 changed files with 231 additions and 0 deletions
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+42
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@@ -0,0 +1,42 @@
import 'package:audioplayers/audioplayers.dart';
enum Sfx { place, clear, combo, win, lose }
/// Fire-and-forget SFX. A small player pool avoids cutting sounds off when
/// effects overlap (place + clear on the same move).
class AudioService {
AudioService({this.enabled = true});
bool enabled;
static const _files = {
Sfx.place: 'audio/place.wav',
Sfx.clear: 'audio/clear.wav',
Sfx.combo: 'audio/combo.wav',
Sfx.win: 'audio/win.wav',
Sfx.lose: 'audio/lose.wav',
};
final _players = <AudioPlayer>[
for (var i = 0; i < 3; i++) AudioPlayer()..setReleaseMode(ReleaseMode.stop),
];
var _next = 0;
Future<void> play(Sfx sfx) async {
if (!enabled) return;
final player = _players[_next];
_next = (_next + 1) % _players.length;
try {
await player.stop();
await player.play(AssetSource(_files[sfx]!));
} catch (_) {
// Audio must never break gameplay.
}
}
void dispose() {
for (final p in _players) {
p.dispose();
}
}
}
+7
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@@ -1,8 +1,15 @@
import 'package:flutter_riverpod/flutter_riverpod.dart'; import 'package:flutter_riverpod/flutter_riverpod.dart';
import '../services/audio_service.dart';
import 'game_session_notifier.dart'; import 'game_session_notifier.dart';
final gameSessionProvider = final gameSessionProvider =
NotifierProvider<GameSessionNotifier, GameViewState?>( NotifierProvider<GameSessionNotifier, GameViewState?>(
GameSessionNotifier.new, GameSessionNotifier.new,
); );
final audioServiceProvider = Provider<AudioService>((ref) {
final service = AudioService();
ref.onDispose(service.dispose);
return service;
});
+19
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@@ -4,6 +4,7 @@ import 'package:flutter_riverpod/flutter_riverpod.dart';
import '../../game/engine/game_engine.dart'; import '../../game/engine/game_engine.dart';
import '../../game/models/stage.dart'; import '../../game/models/stage.dart';
import '../../l10n/gen/app_localizations.dart'; import '../../l10n/gen/app_localizations.dart';
import '../../services/audio_service.dart';
import '../../state/game_session_notifier.dart'; import '../../state/game_session_notifier.dart';
import '../../state/providers.dart'; import '../../state/providers.dart';
import '../theme/palette.dart'; import '../theme/palette.dart';
@@ -124,8 +125,26 @@ class _GameScreenState extends ConsumerState<GameScreen> {
} }
} }
void _playSfx(GameViewState? prev, GameViewState? next) {
if (next == null) return;
final audio = ref.read(audioServiceProvider);
if (prev?.fxTick != next.fxTick && next.lastPlacement != null) {
final placement = next.lastPlacement!;
if (placement.linesCleared > 0) {
audio.play(placement.comboStreak >= 2 ? Sfx.combo : Sfx.clear);
} else {
audio.play(Sfx.place);
}
}
if (prev?.phase != next.phase) {
if (next.phase == GamePhase.won) audio.play(Sfx.win);
if (next.phase == GamePhase.lost) audio.play(Sfx.lose);
}
}
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
ref.listen<GameViewState?>(gameSessionProvider, _playSfx);
final view = ref.watch(gameSessionProvider); final view = ref.watch(gameSessionProvider);
if (view == null) { if (view == null) {
return const Scaffold(body: Center(child: CircularProgressIndicator())); return const Scaffold(body: Center(child: CircularProgressIndicator()));
+3
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@@ -63,6 +63,9 @@ flutter:
# the material Icons class. # the material Icons class.
uses-material-design: true uses-material-design: true
assets:
- assets/audio/
# To add assets to your application, add an assets section, like this: # To add assets to your application, add an assets section, like this:
# assets: # assets:
# - images/a_dot_burr.jpeg # - images/a_dot_burr.jpeg
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import 'package:block_seasons/core/rng.dart';
import 'package:block_seasons/game/engine/piece_generator.dart';
import 'package:block_seasons/l10n/gen/app_localizations.dart';
import 'package:block_seasons/game/models/stage.dart';
import 'package:block_seasons/state/providers.dart';
import 'package:block_seasons/ui/screens/game_screen.dart';
import 'package:flutter/material.dart';
import 'package:flutter_riverpod/flutter_riverpod.dart';
import 'package:flutter_test/flutter_test.dart';
final _stage = StageConfig.fromJson({
'id': 'golden_stage',
'seed': 777,
'moveLimit': 22,
'preset': [
{'x': 2, 'y': 2, 't': 'gem'},
{'x': 5, 'y': 2, 't': 'gem'},
{'x': 2, 'y': 5, 't': 'gem'},
{'x': 3, 'y': 7, 't': 'filled', 'c': 1},
{'x': 4, 'y': 7, 't': 'filled', 'c': 2},
{'x': 5, 'y': 7, 't': 'filled', 'c': 3},
{'x': 1, 'y': 6, 't': 'filled', 'c': 4},
],
'objectives': [
{'type': 'clearGems', 'count': 3},
],
'stars': {
'two': {'movesLeft': 5},
'three': {'movesLeft': 10},
},
'generatorProfile': 'mid',
});
void main() {
testWidgets('game screen golden snapshot', (tester) async {
await tester.binding.setSurfaceSize(const Size(390, 844)); // iPhone-ish
final container = ProviderContainer();
addTearDown(container.dispose);
container
.read(gameSessionProvider.notifier)
.startStage(_stage, generator: PieceGenerator(SeededRng(7)));
await tester.pumpWidget(
UncontrolledProviderScope(
container: container,
child: MaterialApp(
debugShowCheckedModeBanner: false,
localizationsDelegates: AppLocalizations.localizationsDelegates,
supportedLocales: AppLocalizations.supportedLocales,
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(
seedColor: const Color(0xFF5B7FFF),
brightness: Brightness.dark,
),
useMaterial3: true,
),
home: const GameScreen(),
),
),
);
await tester.pumpAndSettle();
await expectLater(
find.byType(GameScreen),
matchesGoldenFile('goldens/game_screen.png'),
);
});
}
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// Synthesizes the game's SFX as 16-bit PCM WAVs so no licensed audio is
// needed. Run after changing any envelope:
// dart run tool/gen_sfx.dart
import 'dart:io';
import 'dart:math' as math;
import 'dart:typed_data';
const sampleRate = 44100;
void main() {
final outDir = Directory('assets/audio')..createSync(recursive: true);
_write(outDir, 'place.wav', _tone([(180, 220)], 0.06, gain: 0.5));
_write(outDir, 'clear.wav', _tone([(440, 880)], 0.16, gain: 0.6));
_write(
outDir,
'combo.wav',
_concat([
_tone([(660, 660)], 0.07, gain: 0.55),
_tone([(880, 880)], 0.07, gain: 0.55),
_tone([(1175, 1175)], 0.1, gain: 0.6),
]));
_write(
outDir,
'win.wav',
_concat([
_tone([(523, 523)], 0.12, gain: 0.55),
_tone([(659, 659)], 0.12, gain: 0.55),
_tone([(784, 784)], 0.12, gain: 0.55),
_tone([(1047, 1047)], 0.3, gain: 0.6),
]));
_write(outDir, 'lose.wav', _tone([(330, 150)], 0.45, gain: 0.5));
stdout.writeln('SFX written to ${outDir.path}');
}
/// Sine sweep segments (startHz, endHz) with a soft attack/decay envelope.
Float64List _tone(List<(double, double)> sweeps, double seconds,
{double gain = 0.5}) {
final n = (seconds * sampleRate).round();
final out = Float64List(n);
var phase = 0.0;
for (var i = 0; i < n; i++) {
final t = i / n;
final seg = sweeps[(t * sweeps.length).floor().clamp(0, sweeps.length - 1)];
final freq = seg.$1 + (seg.$2 - seg.$1) * t;
phase += 2 * math.pi * freq / sampleRate;
final attack = math.min(1.0, i / (0.005 * sampleRate));
final decay = math.min(1.0, (n - i) / (0.05 * sampleRate));
out[i] = math.sin(phase) * gain * attack * decay;
}
return out;
}
Float64List _concat(List<Float64List> parts) {
final total = parts.fold<int>(0, (sum, p) => sum + p.length);
final out = Float64List(total);
var offset = 0;
for (final p in parts) {
out.setAll(offset, p);
offset += p.length;
}
return out;
}
void _write(Directory dir, String name, Float64List samples) {
final pcm = Int16List(samples.length);
for (var i = 0; i < samples.length; i++) {
pcm[i] = (samples[i].clamp(-1.0, 1.0) * 32767).round();
}
final dataSize = pcm.length * 2;
final header = ByteData(44)
..setUint32(0, 0x52494646, Endian.big) // RIFF
..setUint32(4, 36 + dataSize, Endian.little)
..setUint32(8, 0x57415645, Endian.big) // WAVE
..setUint32(12, 0x666d7420, Endian.big) // fmt
..setUint32(16, 16, Endian.little)
..setUint16(20, 1, Endian.little) // PCM
..setUint16(22, 1, Endian.little) // mono
..setUint32(24, sampleRate, Endian.little)
..setUint32(28, sampleRate * 2, Endian.little)
..setUint16(32, 2, Endian.little)
..setUint16(34, 16, Endian.little)
..setUint32(36, 0x64617461, Endian.big) // data
..setUint32(40, dataSize, Endian.little);
final file = File('${dir.path}/$name');
final bytes = BytesBuilder()
..add(header.buffer.asUint8List())
..add(pcm.buffer.asUint8List());
file.writeAsBytesSync(bytes.toBytes());
stdout.writeln(' $name (${(dataSize / 1024).toStringAsFixed(1)} KB)');
}