feat(review): request a store review after a 3-star win, once

Adds an in-app review prompt gated by ReviewPromptPolicy: only after a
3-star stage win, once the player has cleared >=5 stages, at most once
ever (persisted reviewRequested flag). ReviewService swallows all
failures and only burns the one-shot when the store actually shows the
sheet, so an unavailable store retries on a later win. StoreReviewer
wraps in_app_review behind a Reviewer seam so unit tests skip platform
channels. 13 new tests; full suite 194 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-18 11:13:55 +09:00
parent 395e4a189b
commit cec4c3e427
11 changed files with 422 additions and 0 deletions
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// lib/services/review_prompt_policy.dart
/// Decides — as pure logic, with no plugin or storage dependency — whether the
/// app should ask the player for a store review right now.
///
/// Store review prompts only land when they catch the player at a genuine high
/// point, and both OSes hard-throttle how often the native sheet can appear.
/// So we ask at most once (the caller persists [alreadyRequested]), and only
/// after a clean, high-scoring win once the player is clearly invested.
class ReviewPromptPolicy {
const ReviewPromptPolicy({
this.minStagesWon = 5,
this.requiredStars = 3,
});
/// How many stages the player must have cleared before we'll ask, so the
/// prompt never interrupts a newcomer still deciding if they like the game.
final int minStagesWon;
/// The star count the triggering win must reach — a top-marks finish is the
/// emotional peak we want to ride.
final int requiredStars;
/// True when a just-finished stage result should trigger the review prompt.
/// [alreadyRequested] is the persisted one-time guard owned by the caller.
bool shouldRequest({
required bool alreadyRequested,
required bool won,
required int stars,
required int totalStagesWon,
}) {
if (alreadyRequested) return false;
if (!won) return false;
if (stars < requiredStars) return false;
if (totalStagesWon < minStagesWon) return false;
return true;
}
}
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// lib/services/review_service.dart
import '../data/save_repository.dart';
import 'review_prompt_policy.dart';
/// A thin seam over the in_app_review plugin so unit tests never reach platform
/// channels. The release wiring uses [StoreReviewer] (see store_reviewer.dart),
/// which forwards to the real InAppReview instance.
abstract class Reviewer {
Future<bool> isAvailable();
Future<void> requestReview();
}
/// Decides and triggers the native "rate this app" sheet at most once, on a
/// genuine high point. Holds no plugin dependency — that lives behind
/// [Reviewer] — so the decision path is fully unit-testable.
class ReviewService {
ReviewService({
required SaveRepository save,
required Reviewer reviewer,
ReviewPromptPolicy policy = const ReviewPromptPolicy(),
}) : _save = save,
_reviewer = reviewer,
_policy = policy;
final SaveRepository _save;
final Reviewer _reviewer;
final ReviewPromptPolicy _policy;
/// Call right after a stage win has been recorded to progress. Asks for a
/// review if the policy allows and the store can show the sheet, then never
/// again. The one-shot flag is only burned once the sheet is actually
/// requested, so an unavailable store retries on a later win. Every failure
/// is swallowed — a review prompt must never break gameplay.
Future<void> maybeRequestAfterWin({required int stars}) async {
final allowed = _policy.shouldRequest(
alreadyRequested: _save.reviewRequested,
won: true,
stars: stars,
totalStagesWon: _save.stagesClearedCount,
);
if (!allowed) return;
try {
if (await _reviewer.isAvailable()) {
await _reviewer.requestReview();
await _save.markReviewRequested();
}
} catch (_) {/* never break gameplay over a review prompt */}
}
}
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// lib/services/store_reviewer.dart
import 'package:in_app_review/in_app_review.dart';
import 'review_service.dart';
/// Production [Reviewer] that forwards to the in_app_review plugin's native
/// "rate this app" sheet (SKStoreReviewController on iOS, In-App Review API on
/// Android). Kept in its own file so [ReviewService] and its tests stay free of
/// the platform-channel dependency.
class StoreReviewer implements Reviewer {
StoreReviewer([InAppReview? inAppReview])
: _inAppReview = inAppReview ?? InAppReview.instance;
final InAppReview _inAppReview;
@override
Future<bool> isAvailable() => _inAppReview.isAvailable();
@override
Future<void> requestReview() => _inAppReview.requestReview();
}