Commit Graph

4 Commits

Author SHA1 Message Date
airkjw 42deeaf242 fix(boosters): count hammer/line-bomb clears toward objectives and win
Owner playtesting found that hammering a gem (or line-bombing a gem line)
removed it visually but did not satisfy the clear-gems objective and never
completed the stage — it felt broken. Per owner decision, booster clears
now count: a hammered gem emits gems:1, a line-bomb emits lines:1 + the
line's gem count, both folded through the objectives. After any booster the
engine resolves the phase (completed objective -> won, else re-check stuck),
which was the direct cause of the stage not finishing. Score and the move
counter remain untouched. Reverses the earlier no-objective-credit rule.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 20:15:00 +09:00
airkjw e7cd079a5d feat(engine): line-bomb booster clears a row or column 2026-06-18 12:05:14 +09:00
airkjw bbf8cf3f08 feat(engine): shuffle booster re-deals the tray 2026-06-18 12:04:00 +09:00
airkjw 5aee503c09 feat(engine): hammer booster removes one cell, no scoring 2026-06-18 12:02:55 +09:00