Commit Graph

3 Commits

Author SHA1 Message Date
airkjw 9f1e0d2cd5 docs(spec): boosters & daily reward design
Brainstormed design for a lightweight booster economy (hammer/shuffle/
line-bomb) earned via a 7-day login calendar and rewarded ads, used in
a stage via a booster bar. Boosters mutate the grid only — no move cost,
no score/combo, no objective credit — so stage balance is preserved
while they can rescue a dead board. Approved by owner; next: impl plan.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 11:50:54 +09:00
airkjw 84a6749b5e docs: Phase 6 design spec (icon + l10n finalize + juice + store assets)
App icon = clean 2x2 glossy block mark (vector, no AI image). l10n EN/KO
finalize + KO overflow pass. Light juice: sound/haptics toggle, themed
settings, button press feedback, screen transitions. Store feature graphic +
EN/KO screenshots. Procedural visuals mean no raster background assets needed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-13 15:06:39 +09:00
airkjw 1397746845 Add Phase 3.5 commercial polish design spec
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 20:38:27 +09:00