Routes Flutter framework errors (FlutterError.onError) and uncaught
async/platform errors (PlatformDispatcher.onError) to Crashlytics, but
only in release builds — debug keeps its red error screens and console
traces, and collection is disabled via setCrashlyticsCollectionEnabled
(kReleaseMode) so development crashes never reach the dashboard. Adds
the Crashlytics Gradle plugin alongside the existing google-services
FlutterFire config. iOS dSYM upload run script still to be added in
Xcode (symbolication only; crash capture works without it).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adds an in-app review prompt gated by ReviewPromptPolicy: only after a
3-star stage win, once the player has cleared >=5 stages, at most once
ever (persisted reviewRequested flag). ReviewService swallows all
failures and only burns the one-shot when the store actually shows the
sheet, so an unavailable store retries on a later win. StoreReviewer
wraps in_app_review behind a Reviewer seam so unit tests skip platform
channels. 13 new tests; full suite 194 green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Apple rejected build 2: NSPrivacyTracking was true with an empty
NSPrivacyTrackingDomains. Listing AdMob's ad-serving domains would block
ads before ATT consent (same domains serve non-personalized ads), so we
set NSPrivacyTracking=false and remove the domains key — mirroring
Google's own AdMob SDK manifest (DeviceID data type stays tracking=true,
no top-level tracking/domains). Bump to build 3.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The developer is an individual without a Korean business registration, so
the App Store / Play paid-apps (merchant) agreements can't be completed.
Hide the Remove Ads + Restore tiles and skip IAP init; ads always show.
AdMob revenue is independent of those agreements. Reversible: flip
kIapEnabled to re-enable once a merchant agreement exists. Bump to build 2;
drop the now-unused IAP review-screenshot generator.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
MusicService (looping audioplayers player, independent of SFX) driven by the
active season theme's new 'bgm' key; switches track on season change, pauses on
app background, all failures swallowed. Separate Music on/off toggle in Settings
(persisted, independent of SFX). Season packs carry bgm keys (menu/season_001/
season_002), manifest regenerated. Assets slot assets/audio/bgm/ ready — drop in
menu.mp3/season_001.mp3/season_002.mp3 (CC0) and it plays; silent until then.
180 tests green, analyze clean.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Adds firebase_core + firebase_analytics and a FirebaseAnalyticsBackend that
adapts the existing AnalyticsBackend interface to GA4. Kept in its own file
so the typed AnalyticsService and DebugAnalyticsBackend stay free of the
firebase dependency (unit tests never pull in platform channels).
Not yet wired into main() — that needs lib/firebase_options.dart from
flutterfire configure (owner step). All 161 tests still green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
SaveRepository (versioned JSON over prefs) with best-result merging and
unlock walking; ContentRepository loads the bundled pack; SeasonFlow/
Progress notifiers orchestrate stage start -> win record -> advance.
Season map grid with stars/locks, Home -> Map -> Game navigation,
close button, next-stage action on the win overlay.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Pure-Dart WAV synthesizer (tool/gen_sfx.dart) generates place/clear/
combo/win/lose effects; AudioService player pool fires on placement,
line clears, combo streaks, and phase transitions.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>