airkjw
4cda34f0b7
docs(plan): boosters & daily reward implementation plan
...
17 bite-sized TDD tasks: engine booster ops -> inventory/daily persistence
-> pure daily-calendar -> notifiers -> analytics/l10n -> booster bar +
targeting -> rewarded-ad grants -> daily popup -> integration. Verification
is flutter test + analyze only (builds are owner-commanded).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-06-18 11:57:51 +09:00
airkjw
9f1e0d2cd5
docs(spec): boosters & daily reward design
...
Brainstormed design for a lightweight booster economy (hammer/shuffle/
line-bomb) earned via a 7-day login calendar and rewarded ads, used in
a stage via a booster bar. Boosters mutate the grid only — no move cost,
no score/combo, no objective credit — so stage balance is preserved
while they can rescue a dead board. Approved by owner; next: impl plan.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-06-18 11:50:54 +09:00
airkjw
ea42c76f84
docs: Phase 6 implementation plan (icon, sound toggle, juice, l10n, store assets)
...
9 tasks. Icon + feature graphic drawn via CustomPainter and rasterized to PNG
under flutter test (no SVG tooling), consumed by flutter_launcher_icons. Sound
& vibration toggle follows the repo-backed Notifier pattern. Juice: press
feedback + fade routes + themed settings. Tasks 1-6 subagent-friendly; 7-9
controller-run (KO overflow, screenshots, icon-on-device).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com >
2026-06-13 15:11:45 +09:00
airkjw
84a6749b5e
docs: Phase 6 design spec (icon + l10n finalize + juice + store assets)
...
App icon = clean 2x2 glossy block mark (vector, no AI image). l10n EN/KO
finalize + KO overflow pass. Light juice: sound/haptics toggle, themed
settings, button press feedback, screen transitions. Store feature graphic +
EN/KO screenshots. Procedural visuals mean no raster background assets needed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com >
2026-06-13 15:06:39 +09:00
airkjw
0781e817d0
docs: Phase 5 monetization (AdMob + IAP) implementation plan
...
14 tasks: pure-Dart frequency policy (TDD), adsRemoved persistence, ad config
(test ids), AdService/ConsentService/IapService, ref-constructed providers
(single ownership source), rewarded-gated rescue, stage-end interstitial,
home/map banner, settings (remove ads + restore), simulator verification.
Runs on Google test ids today; owner real ids slot in by config later.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com >
2026-06-13 12:50:59 +09:00
airkjw
63ac8c6b9e
docs: add Phase 4 remote seasons implementation plan
...
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com >
2026-06-12 12:44:41 +09:00
airkjw
a69120e46b
docs: add Phase 3.5 commercial polish implementation plan
...
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com >
2026-06-11 20:52:26 +09:00
airkjw
1397746845
Add Phase 3.5 commercial polish design spec
...
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com >
2026-06-11 20:38:27 +09:00