Commit Graph

6 Commits

Author SHA1 Message Date
airkjw 7c7c7afad0 content: regenerate Season 1 with a gentle onboarding difficulty curve
Generator: raise the early bot-win-rate floor to ~0.97 (near-guaranteed first
stages), widen the early move-buffer margin, and delay score-chase/line-sprint
objectives until stage 9/13 so the opening stretch is pure clear-a-gem. Result:
stage 1 now 16 moves (was 11), stages 1-9 all simple gems at 90-99% bot win.
Preserves theme.bgm=season_001; manifest SHA regenerated. Settings tag -> build 4.
2026-06-14 11:02:29 +09:00
airkjw 1682578501 feat: start at Season 1, add menu/season_001 BGM tracks, settings build tag
- activeSeason now returns the first season (Season 1 'First Bloom') so a new
  player starts at spring instead of the newest season.
- Bundle the owner-picked CC0 tracks menu.mp3 + season_001.mp3 (BGM now audible).
- Settings footer shows 'v1.0.0 (build 3)' so test builds are identifiable.
180 tests green, analyze clean.
2026-06-14 10:32:12 +09:00
airkjw 8947221b27 feat(audio): looping per-season background music system
MusicService (looping audioplayers player, independent of SFX) driven by the
active season theme's new 'bgm' key; switches track on season change, pauses on
app background, all failures swallowed. Separate Music on/off toggle in Settings
(persisted, independent of SFX). Season packs carry bgm keys (menu/season_001/
season_002), manifest regenerated. Assets slot assets/audio/bgm/ ready — drop in
menu.mp3/season_001.mp3/season_002.mp3 (CC0) and it plays; silent until then.
180 tests green, analyze clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-14 09:31:10 +09:00
airkjw 099ced377d feat(brand): app icon painter + generated 1024px icon PNGs
Introduces AppIconMark (navy gradient field + 2×2 glossy blocks reusing
paintGlossyTile) and a testWidgets generator that writes icon.png,
icon_background.png, and icon_foreground.png to assets/icon/ for the
upcoming flutter_launcher_icons task.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-13 18:06:18 +09:00
airkjw 41c18c8bdd Add AutoPlayer bot, stage generator CLI, and calibrated Season 1 (60 stages)
Greedy bot with tray-survival lookahead and gem-line steering; generator
samples layouts along a difficulty curve, probes bot moves-to-win, sets
adaptive move budgets targeting win-rate bands, and derives star
thresholds from spare-move quantiles. Season 1 pack bundled in assets
with per-stage difficulty report.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 13:56:54 +09:00
airkjw ad6689b42f Add synthesized SFX and audio wiring
Pure-Dart WAV synthesizer (tool/gen_sfx.dart) generates place/clear/
combo/win/lose effects; AudioService player pool fires on placement,
line clears, combo streaks, and phase transitions.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 13:28:02 +09:00