import 'package:flutter/material.dart'; import '../../l10n/gen/app_localizations.dart'; /// Placeholder until the board UI lands in Phase 2. class GameScreen extends StatelessWidget { const GameScreen({super.key}); @override Widget build(BuildContext context) { final l10n = AppLocalizations.of(context)!; return Scaffold( appBar: AppBar(title: Text(l10n.appTitle)), body: Center(child: Text(l10n.comingSoon)), ); } }