Files
airkjw ad6689b42f Add synthesized SFX and audio wiring
Pure-Dart WAV synthesizer (tool/gen_sfx.dart) generates place/clear/
combo/win/lose effects; AudioService player pool fires on placement,
line clears, combo streaks, and phase transitions.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 13:28:02 +09:00

93 lines
3.1 KiB
Dart

// Synthesizes the game's SFX as 16-bit PCM WAVs so no licensed audio is
// needed. Run after changing any envelope:
// dart run tool/gen_sfx.dart
import 'dart:io';
import 'dart:math' as math;
import 'dart:typed_data';
const sampleRate = 44100;
void main() {
final outDir = Directory('assets/audio')..createSync(recursive: true);
_write(outDir, 'place.wav', _tone([(180, 220)], 0.06, gain: 0.5));
_write(outDir, 'clear.wav', _tone([(440, 880)], 0.16, gain: 0.6));
_write(
outDir,
'combo.wav',
_concat([
_tone([(660, 660)], 0.07, gain: 0.55),
_tone([(880, 880)], 0.07, gain: 0.55),
_tone([(1175, 1175)], 0.1, gain: 0.6),
]));
_write(
outDir,
'win.wav',
_concat([
_tone([(523, 523)], 0.12, gain: 0.55),
_tone([(659, 659)], 0.12, gain: 0.55),
_tone([(784, 784)], 0.12, gain: 0.55),
_tone([(1047, 1047)], 0.3, gain: 0.6),
]));
_write(outDir, 'lose.wav', _tone([(330, 150)], 0.45, gain: 0.5));
stdout.writeln('SFX written to ${outDir.path}');
}
/// Sine sweep segments (startHz, endHz) with a soft attack/decay envelope.
Float64List _tone(List<(double, double)> sweeps, double seconds,
{double gain = 0.5}) {
final n = (seconds * sampleRate).round();
final out = Float64List(n);
var phase = 0.0;
for (var i = 0; i < n; i++) {
final t = i / n;
final seg = sweeps[(t * sweeps.length).floor().clamp(0, sweeps.length - 1)];
final freq = seg.$1 + (seg.$2 - seg.$1) * t;
phase += 2 * math.pi * freq / sampleRate;
final attack = math.min(1.0, i / (0.005 * sampleRate));
final decay = math.min(1.0, (n - i) / (0.05 * sampleRate));
out[i] = math.sin(phase) * gain * attack * decay;
}
return out;
}
Float64List _concat(List<Float64List> parts) {
final total = parts.fold<int>(0, (sum, p) => sum + p.length);
final out = Float64List(total);
var offset = 0;
for (final p in parts) {
out.setAll(offset, p);
offset += p.length;
}
return out;
}
void _write(Directory dir, String name, Float64List samples) {
final pcm = Int16List(samples.length);
for (var i = 0; i < samples.length; i++) {
pcm[i] = (samples[i].clamp(-1.0, 1.0) * 32767).round();
}
final dataSize = pcm.length * 2;
final header = ByteData(44)
..setUint32(0, 0x52494646, Endian.big) // RIFF
..setUint32(4, 36 + dataSize, Endian.little)
..setUint32(8, 0x57415645, Endian.big) // WAVE
..setUint32(12, 0x666d7420, Endian.big) // fmt
..setUint32(16, 16, Endian.little)
..setUint16(20, 1, Endian.little) // PCM
..setUint16(22, 1, Endian.little) // mono
..setUint32(24, sampleRate, Endian.little)
..setUint32(28, sampleRate * 2, Endian.little)
..setUint16(32, 2, Endian.little)
..setUint16(34, 16, Endian.little)
..setUint32(36, 0x64617461, Endian.big) // data
..setUint32(40, dataSize, Endian.little);
final file = File('${dir.path}/$name');
final bytes = BytesBuilder()
..add(header.buffer.asUint8List())
..add(pcm.buffer.asUint8List());
file.writeAsBytesSync(bytes.toBytes());
stdout.writeln(' $name (${(dataSize / 1024).toStringAsFixed(1)} KB)');
}