Files
BlockSeasons/lib/game/engine/placement.dart
T
airkjw 0210c14858 Add pure-Dart engine core: RNG, grid, placement, line clear, scoring, piece generator
PCG32 seeded RNG; immutable 8x8 GridState with occupancy bitmask;
placement legality + anyPlacementExists; simultaneous row/col clears
with single-count gem credit; combo scoring with one-move grace;
weighted-bag generator with pity bias and depth-3 solvability nudge.
All TDD, 51 tests green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 13:05:55 +09:00

42 lines
1.1 KiB
Dart

import '../models/cell.dart';
import '../models/grid.dart';
import '../models/piece.dart';
/// Whether [piece] fits with its anchor at ([x], [y]).
bool canPlace(GridState grid, Piece piece, int x, int y) {
for (final (dx, dy) in piece.offsets) {
final px = x + dx;
final py = y + dy;
if (px < 0 || px >= GridState.size || py < 0 || py >= GridState.size) {
return false;
}
if (grid.isOccupied(px, py)) return false;
}
return true;
}
/// Places [piece] at ([x], [y]); caller must check [canPlace] first.
GridState place(GridState grid, Piece piece, int x, int y) {
var next = grid;
for (final (dx, dy) in piece.offsets) {
next = next.withCell(
x + dx,
y + dy,
Cell(CellType.filled, colorId: piece.colorId),
);
}
return next;
}
/// Whether at least one of [pieces] has at least one legal placement.
bool anyPlacementExists(GridState grid, List<Piece> pieces) {
for (final piece in pieces) {
for (var y = 0; y < GridState.size; y++) {
for (var x = 0; x < GridState.size; x++) {
if (canPlace(grid, piece, x, y)) return true;
}
}
}
return false;
}