Files
BlockSeasons/lib/services/audio_service.dart
T
airkjw ad6689b42f Add synthesized SFX and audio wiring
Pure-Dart WAV synthesizer (tool/gen_sfx.dart) generates place/clear/
combo/win/lose effects; AudioService player pool fires on placement,
line clears, combo streaks, and phase transitions.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 13:28:02 +09:00

43 lines
1021 B
Dart

import 'package:audioplayers/audioplayers.dart';
enum Sfx { place, clear, combo, win, lose }
/// Fire-and-forget SFX. A small player pool avoids cutting sounds off when
/// effects overlap (place + clear on the same move).
class AudioService {
AudioService({this.enabled = true});
bool enabled;
static const _files = {
Sfx.place: 'audio/place.wav',
Sfx.clear: 'audio/clear.wav',
Sfx.combo: 'audio/combo.wav',
Sfx.win: 'audio/win.wav',
Sfx.lose: 'audio/lose.wav',
};
final _players = <AudioPlayer>[
for (var i = 0; i < 3; i++) AudioPlayer()..setReleaseMode(ReleaseMode.stop),
];
var _next = 0;
Future<void> play(Sfx sfx) async {
if (!enabled) return;
final player = _players[_next];
_next = (_next + 1) % _players.length;
try {
await player.stop();
await player.play(AssetSource(_files[sfx]!));
} catch (_) {
// Audio must never break gameplay.
}
}
void dispose() {
for (final p in _players) {
p.dispose();
}
}
}