Files
BlockSeasons/lib/services/review_service.dart
T
airkjw cec4c3e427 feat(review): request a store review after a 3-star win, once
Adds an in-app review prompt gated by ReviewPromptPolicy: only after a
3-star stage win, once the player has cleared >=5 stages, at most once
ever (persisted reviewRequested flag). ReviewService swallows all
failures and only burns the one-shot when the store actually shows the
sheet, so an unavailable store retries on a later win. StoreReviewer
wraps in_app_review behind a Reviewer seam so unit tests skip platform
channels. 13 new tests; full suite 194 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 11:13:55 +09:00

50 lines
1.8 KiB
Dart

// lib/services/review_service.dart
import '../data/save_repository.dart';
import 'review_prompt_policy.dart';
/// A thin seam over the in_app_review plugin so unit tests never reach platform
/// channels. The release wiring uses [StoreReviewer] (see store_reviewer.dart),
/// which forwards to the real InAppReview instance.
abstract class Reviewer {
Future<bool> isAvailable();
Future<void> requestReview();
}
/// Decides and triggers the native "rate this app" sheet at most once, on a
/// genuine high point. Holds no plugin dependency — that lives behind
/// [Reviewer] — so the decision path is fully unit-testable.
class ReviewService {
ReviewService({
required SaveRepository save,
required Reviewer reviewer,
ReviewPromptPolicy policy = const ReviewPromptPolicy(),
}) : _save = save,
_reviewer = reviewer,
_policy = policy;
final SaveRepository _save;
final Reviewer _reviewer;
final ReviewPromptPolicy _policy;
/// Call right after a stage win has been recorded to progress. Asks for a
/// review if the policy allows and the store can show the sheet, then never
/// again. The one-shot flag is only burned once the sheet is actually
/// requested, so an unavailable store retries on a later win. Every failure
/// is swallowed — a review prompt must never break gameplay.
Future<void> maybeRequestAfterWin({required int stars}) async {
final allowed = _policy.shouldRequest(
alreadyRequested: _save.reviewRequested,
won: true,
stars: stars,
totalStagesWon: _save.stagesClearedCount,
);
if (!allowed) return;
try {
if (await _reviewer.isAvailable()) {
await _reviewer.requestReview();
await _save.markReviewRequested();
}
} catch (_) {/* never break gameplay over a review prompt */}
}
}