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Owner playtesting found that hammering a gem (or line-bombing a gem line) removed it visually but did not satisfy the clear-gems objective and never completed the stage — it felt broken. Per owner decision, booster clears now count: a hammered gem emits gems:1, a line-bomb emits lines:1 + the line's gem count, both folded through the objectives. After any booster the engine resolves the phase (completed objective -> won, else re-check stuck), which was the direct cause of the stage not finishing. Score and the move counter remain untouched. Reverses the earlier no-objective-credit rule. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>