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- daily claim: record the claim before granting boosters, so a crash mid-claim forfeits at most one reward instead of allowing a re-claim (booster farming) on next launch. - game screen: disarm the booster target synchronously before awaiting, so a rapid second board tap can't double-fire a use or stack a dialog. - new players: seed one of each booster once (idempotent persisted flag), fulfilling the spec's starting inventory. Wired in main(). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>