Files
BlockSeasons/lib/ui/widgets/board_widget.dart
T

74 lines
1.9 KiB
Dart

import 'package:flutter/material.dart';
import '../../state/game_session_notifier.dart';
import 'board_painter.dart';
/// The board with clear-flash and combo-text effects. Pure display: drag
/// orchestration lives in the game screen.
class BoardWidget extends StatefulWidget {
const BoardWidget({super.key, required this.view, required this.ghost});
final GameViewState view;
final GhostSpec? ghost;
@override
State<BoardWidget> createState() => _BoardWidgetState();
}
class _BoardWidgetState extends State<BoardWidget>
with SingleTickerProviderStateMixin {
late final AnimationController _flash = AnimationController(
vsync: this,
duration: const Duration(milliseconds: 350),
);
List<int> _flashRows = const [];
List<int> _flashCols = const [];
@override
void didUpdateWidget(BoardWidget old) {
super.didUpdateWidget(old);
final placement = widget.view.lastPlacement;
if (widget.view.fxTick != old.view.fxTick &&
placement != null &&
placement.linesCleared > 0) {
_flashRows = placement.clearedRows;
_flashCols = placement.clearedCols;
_flash.forward(from: 0);
}
}
@override
void dispose() {
_flash.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return AspectRatio(
aspectRatio: 1,
child: AnimatedBuilder(
animation: _flash,
builder: (context, _) {
final fading = _flash.isAnimating ? 1 - _flash.value : 0.0;
return Stack(
fit: StackFit.expand,
children: [
CustomPaint(
painter: BoardPainter(
grid: widget.view.grid,
ghost: widget.ghost,
flashProgress: fading,
flashRows: _flashRows,
flashCols: _flashCols,
),
),
],
);
},
),
);
}
}