Files
BlockSeasons/lib/state/providers.dart
T
airkjw cec4c3e427 feat(review): request a store review after a 3-star win, once
Adds an in-app review prompt gated by ReviewPromptPolicy: only after a
3-star stage win, once the player has cleared >=5 stages, at most once
ever (persisted reviewRequested flag). ReviewService swallows all
failures and only burns the one-shot when the store actually shows the
sheet, so an unavailable store retries on a later win. StoreReviewer
wraps in_app_review behind a Reviewer seam so unit tests skip platform
channels. 13 new tests; full suite 194 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 11:13:55 +09:00

146 lines
5.1 KiB
Dart

import 'package:flutter_riverpod/flutter_riverpod.dart';
import '../data/content_repository.dart';
import '../data/save_repository.dart';
import '../data/streak.dart';
import '../game/models/season.dart';
import '../services/ad_service.dart';
import '../services/analytics_service.dart';
import '../services/audio_service.dart';
import '../services/consent_service.dart';
import '../services/iap_service.dart';
import '../services/music_service.dart';
import '../services/review_service.dart';
import '../services/store_reviewer.dart';
import 'ads_notifier.dart';
import 'endless_best_notifier.dart';
import 'music_notifier.dart';
import 'sound_notifier.dart';
import 'game_session_notifier.dart';
import 'progress_notifier.dart';
import 'season_flow_notifier.dart';
import 'streak_notifier.dart';
import 'tutorial_notifier.dart';
final gameSessionProvider =
NotifierProvider<GameSessionNotifier, GameViewState?>(
GameSessionNotifier.new,
);
final soundEnabledProvider =
NotifierProvider<SoundEnabledNotifier, bool>(SoundEnabledNotifier.new);
final audioServiceProvider = Provider<AudioService>((ref) {
final service = AudioService(enabled: ref.read(soundEnabledProvider));
ref.listen<bool>(soundEnabledProvider, (_, next) => service.enabled = next);
ref.onDispose(service.dispose);
return service;
});
final musicEnabledProvider =
NotifierProvider<MusicEnabledNotifier, bool>(MusicEnabledNotifier.new);
final musicServiceProvider = Provider<MusicService>((ref) {
final service = MusicService(enabled: ref.read(musicEnabledProvider));
ref.listen<bool>(musicEnabledProvider, (_, next) => service.enabled = next);
ref.onDispose(service.dispose);
return service;
});
/// Overridden with the opened repository in main() (and in tests).
final saveRepositoryProvider = Provider<SaveRepository>(
(ref) => throw UnimplementedError('override with an opened SaveRepository'),
);
final progressProvider =
NotifierProvider<ProgressNotifier, Map<String, StageProgress>>(
ProgressNotifier.new,
);
final seasonFlowProvider = NotifierProvider<SeasonFlowNotifier, SeasonFlow?>(
SeasonFlowNotifier.new,
);
final contentRepositoryProvider =
Provider<ContentRepository>((ref) => ContentRepository());
final seasonsProvider = FutureProvider<List<SeasonPack>>((ref) {
// Watching (not awaiting) the one-shot sync makes this provider re-run
// once when the sync completes, picking up freshly cached packs. Local
// content loads immediately; the network never blocks this future.
ref.watch(seasonRefreshProvider);
return ref.read(contentRepositoryProvider).availableSeasons();
});
/// One background content sync per app session. Home listens and refreshes
/// the season list when new packs arrived.
final seasonRefreshProvider = FutureProvider<bool>(
(ref) => ref.read(contentRepositoryProvider).refresh(),
);
/// The season players land in by default: Season 1, the start of the journey,
/// so a new player experiences the content in order rather than being dropped
/// into the newest season. (availableSeasons is sorted by seasonId ascending,
/// so `.first` is Season 1.) A season selector to reach later seasons is a
/// planned follow-up.
SeasonPack activeSeason(List<SeasonPack> seasons) => seasons.first;
final streakProvider = NotifierProvider<StreakNotifier, StreakState>(
StreakNotifier.new,
);
final tutorialProvider = NotifierProvider<TutorialNotifier, TutorialStep?>(
TutorialNotifier.new,
);
final endlessBestProvider = NotifierProvider<EndlessBestNotifier, int>(
EndlessBestNotifier.new,
);
final adsRemovedProvider =
NotifierProvider<AdsRemovedNotifier, bool>(AdsRemovedNotifier.new);
/// Reads ownership live from [adsRemovedProvider]; a mid-session purchase
/// takes effect on the next ad decision without re-wiring.
final adServiceProvider = Provider<AdService>((ref) {
final service = AdService(adsRemoved: () => ref.read(adsRemovedProvider));
ref.onDispose(service.dispose);
return service;
});
final consentServiceProvider = Provider<ConsentService>(
(ref) => ConsentService(ref.read(adServiceProvider)),
);
/// A verified remove_ads purchase/restore grants the entitlement through the
/// notifier (persists + flips state), which AdService and the banner observe.
final iapServiceProvider = Provider<IapService>((ref) {
final service = IapService(
onEntitlementGranted: () =>
ref.read(adsRemovedProvider.notifier).grant(),
);
ref.onDispose(service.dispose);
service.initialize();
return service;
});
final analyticsProvider = Provider<AnalyticsService>(
(ref) => AnalyticsService(DebugAnalyticsBackend()),
);
/// Asks for a store review at most once, after a genuine high point. Reads the
/// one-time flag and cleared-stage count live from [saveRepositoryProvider].
final reviewServiceProvider = Provider<ReviewService>(
(ref) => ReviewService(
save: ref.read(saveRepositoryProvider),
reviewer: StoreReviewer(),
),
);
/// The visual theme of whatever season is in play; fallback outside seasons
/// (home, endless). Pure model — UI converts via ThemeColors.
final activeThemeProvider = Provider<SeasonTheme>((ref) {
final flow = ref.watch(seasonFlowProvider);
return flow?.pack.theme ?? SeasonTheme.fallback;
});