backup: Phase 1 agent work (security, persistence, batch endpoint)
This is a backup of all work done by the 3 Phase 1 agents: Agent A - Command Injection Fix (Issue #354): - Fixed command injection in BranchManager.ts - Fixed unnecessary shell usage in bun-path.ts - Added comprehensive security test suite - Created SECURITY.md and SECURITY_AUDIT_REPORT.md Agent B - Observation Persistence Fix (Issue #353): - Added PendingMessageStore from PR #335 - Integrated persistent queue into SessionManager - Modified SDKAgent to mark messages complete - Updated SessionStore with pending_messages migration - Updated worker-types.ts with new interfaces Agent C - Batch Endpoint Verification (Issue #348): - Created batch-observations.test.ts - Updated worker-service.mdx documentation Also includes: - Documentation context files (biomimetic, windows struggles) - Build artifacts from agent testing This work will be re-evaluated after v7.3.0 release.
This commit is contained in:
@@ -11,18 +11,31 @@
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import { EventEmitter } from 'events';
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import { DatabaseManager } from './DatabaseManager.js';
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import { logger } from '../../utils/logger.js';
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import type { ActiveSession, PendingMessage, ObservationData } from '../worker-types.js';
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import type { ActiveSession, PendingMessage, PendingMessageWithId, ObservationData } from '../worker-types.js';
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import { PendingMessageStore } from '../sqlite/PendingMessageStore.js';
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export class SessionManager {
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private dbManager: DatabaseManager;
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private sessions: Map<number, ActiveSession> = new Map();
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private sessionQueues: Map<number, EventEmitter> = new Map();
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private onSessionDeletedCallback?: () => void;
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private pendingStore: PendingMessageStore | null = null;
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constructor(dbManager: DatabaseManager) {
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this.dbManager = dbManager;
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}
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/**
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* Get or create PendingMessageStore (lazy initialization to avoid circular dependency)
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*/
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private getPendingStore(): PendingMessageStore {
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if (!this.pendingStore) {
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const sessionStore = this.dbManager.getSessionStore();
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this.pendingStore = new PendingMessageStore(sessionStore.db, 3);
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}
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return this.pendingStore;
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}
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/**
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* Set callback to be called when a session is deleted (for broadcasting status)
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*/
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@@ -103,7 +116,8 @@ export class SessionManager {
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lastPromptNumber: promptNumber || this.dbManager.getSessionStore().getPromptCounter(sessionDbId),
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startTime: Date.now(),
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cumulativeInputTokens: 0,
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cumulativeOutputTokens: 0
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cumulativeOutputTokens: 0,
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pendingProcessingIds: new Set()
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};
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this.sessions.set(sessionDbId, session);
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@@ -133,6 +147,9 @@ export class SessionManager {
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/**
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* Queue an observation for processing (zero-latency notification)
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* Auto-initializes session if not in memory but exists in database
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*
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* CRITICAL: Persists to database FIRST before adding to in-memory queue.
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* This ensures observations survive worker crashes.
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*/
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queueObservation(sessionDbId: number, data: ObservationData): void {
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// Auto-initialize from database if needed (handles worker restarts)
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@@ -143,14 +160,33 @@ export class SessionManager {
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const beforeDepth = session.pendingMessages.length;
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session.pendingMessages.push({
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// CRITICAL: Persist to database FIRST
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const message: PendingMessage = {
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type: 'observation',
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tool_name: data.tool_name,
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tool_input: data.tool_input,
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tool_response: data.tool_response,
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prompt_number: data.prompt_number,
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cwd: data.cwd
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});
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};
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try {
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const messageId = this.getPendingStore().enqueue(sessionDbId, session.claudeSessionId, message);
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logger.debug('SESSION', `Observation persisted to DB`, {
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sessionId: sessionDbId,
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messageId,
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tool: data.tool_name
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});
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} catch (error) {
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logger.error('SESSION', 'Failed to persist observation to DB', {
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sessionId: sessionDbId,
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tool: data.tool_name
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}, error);
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throw error; // Don't continue if we can't persist
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}
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// Add to in-memory queue (for backward compatibility with existing iterator)
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session.pendingMessages.push(message);
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const afterDepth = session.pendingMessages.length;
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@@ -171,6 +207,9 @@ export class SessionManager {
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/**
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* Queue a summarize request (zero-latency notification)
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* Auto-initializes session if not in memory but exists in database
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*
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* CRITICAL: Persists to database FIRST before adding to in-memory queue.
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* This ensures summarize requests survive worker crashes.
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*/
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queueSummarize(sessionDbId: number, lastUserMessage: string, lastAssistantMessage?: string): void {
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// Auto-initialize from database if needed (handles worker restarts)
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@@ -181,11 +220,28 @@ export class SessionManager {
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const beforeDepth = session.pendingMessages.length;
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session.pendingMessages.push({
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// CRITICAL: Persist to database FIRST
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const message: PendingMessage = {
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type: 'summarize',
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last_user_message: lastUserMessage,
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last_assistant_message: lastAssistantMessage
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});
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};
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try {
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const messageId = this.getPendingStore().enqueue(sessionDbId, session.claudeSessionId, message);
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logger.debug('SESSION', `Summarize persisted to DB`, {
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sessionId: sessionDbId,
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messageId
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});
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} catch (error) {
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logger.error('SESSION', 'Failed to persist summarize to DB', {
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sessionId: sessionDbId
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}, error);
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throw error; // Don't continue if we can't persist
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}
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// Add to in-memory queue (for backward compatibility with existing iterator)
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session.pendingMessages.push(message);
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const afterDepth = session.pendingMessages.length;
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@@ -306,8 +362,12 @@ export class SessionManager {
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/**
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* Get message iterator for SDKAgent to consume (event-driven, no polling)
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* Auto-initializes session if not in memory but exists in database
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*
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* CRITICAL: Uses PendingMessageStore for crash-safe message persistence.
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* Messages are marked as 'processing' when yielded and must be marked 'processed'
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* by the SDK agent after successful completion.
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*/
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async *getMessageIterator(sessionDbId: number): AsyncIterableIterator<PendingMessage> {
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async *getMessageIterator(sessionDbId: number): AsyncIterableIterator<PendingMessageWithId> {
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// Auto-initialize from database if needed (handles worker restarts)
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let session = this.sessions.get(sessionDbId);
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if (!session) {
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@@ -319,32 +379,100 @@ export class SessionManager {
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throw new Error(`No emitter for session ${sessionDbId}`);
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}
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// Linger timeout: how long to wait for new messages before exiting
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// This keeps the agent alive between messages, reducing "No active agent" windows
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const LINGER_TIMEOUT_MS = 5000; // 5 seconds
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while (!session.abortController.signal.aborted) {
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// Wait for messages if queue is empty
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if (session.pendingMessages.length === 0) {
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await new Promise<void>(resolve => {
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const handler = () => resolve();
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emitter.once('message', handler);
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// Check for pending messages in persistent store
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const persistentMessage = this.getPendingStore().peekPending(sessionDbId);
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if (!persistentMessage) {
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// Wait for new messages with timeout
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const gotMessage = await new Promise<boolean>(resolve => {
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let resolved = false;
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const messageHandler = () => {
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if (!resolved) {
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resolved = true;
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clearTimeout(timeoutId);
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resolve(true);
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}
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};
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const timeoutHandler = () => {
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if (!resolved) {
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resolved = true;
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emitter.off('message', messageHandler);
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resolve(false);
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}
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};
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const timeoutId = setTimeout(timeoutHandler, LINGER_TIMEOUT_MS);
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emitter.once('message', messageHandler);
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// Also listen for abort
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session.abortController.signal.addEventListener('abort', () => {
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emitter.off('message', handler);
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resolve();
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if (!resolved) {
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resolved = true;
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clearTimeout(timeoutId);
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emitter.off('message', messageHandler);
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resolve(false);
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}
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}, { once: true });
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});
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}
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// Yield all pending messages
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while (session.pendingMessages.length > 0) {
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const message = session.pendingMessages.shift()!;
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yield message;
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// Re-check for messages after waking up (handles race condition)
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const recheckMessage = this.getPendingStore().peekPending(sessionDbId);
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if (recheckMessage) {
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// Got a message, continue processing
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continue;
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}
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// If we just yielded a summary, that's the end of this batch - stop the iterator
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if (message.type === 'summarize') {
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logger.info('SESSION', `Summary yielded - ending generator`, { sessionId: sessionDbId });
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if (!gotMessage) {
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// Timeout or abort - exit the loop
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logger.info('SESSION', `Generator exiting after linger timeout`, { sessionId: sessionDbId });
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return;
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}
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continue;
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}
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// Mark as processing BEFORE yielding (status: pending -> processing)
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this.getPendingStore().markProcessing(persistentMessage.id);
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// Track this message ID for completion marking
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session.pendingProcessingIds.add(persistentMessage.id);
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// Convert to PendingMessageWithId and yield
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// Include original timestamp for accurate observation timestamps (survives stuck processing)
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const message: PendingMessageWithId = {
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_persistentId: persistentMessage.id,
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_originalTimestamp: persistentMessage.created_at_epoch,
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...this.getPendingStore().toPendingMessage(persistentMessage)
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};
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// Also add to in-memory queue for backward compatibility (status tracking)
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session.pendingMessages.push(message);
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yield message;
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// Remove from in-memory queue after yielding
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session.pendingMessages.shift();
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// If we just yielded a summary, that's the end of this batch - stop the iterator
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if (message.type === 'summarize') {
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logger.info('SESSION', `Summary yielded - ending generator`, { sessionId: sessionDbId });
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return;
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}
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}
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}
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/**
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* Get the PendingMessageStore (for SDKAgent to mark messages as processed)
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*/
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getPendingMessageStore(): PendingMessageStore {
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return this.getPendingStore();
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}
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}
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