refactor: simplify hook execution - use Node directly instead of Bun (#290)
Removes bun-wrapper indirection. Hooks are compiled JavaScript that work perfectly with Node. Worker still uses Bun where performance matters. Fixes #264
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@@ -0,0 +1,77 @@
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/**
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* Bun Path Utility
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*
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* Resolves the Bun executable path for environments where Bun is not in PATH
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* (e.g., fish shell users where ~/.config/fish/config.fish isn't read by /bin/sh)
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*/
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import { spawnSync } from 'child_process';
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import { existsSync } from 'fs';
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import { join } from 'path';
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import { homedir } from 'os';
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/**
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* Get the Bun executable path
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* Tries PATH first, then checks common installation locations
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* Returns absolute path if found, null otherwise
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*/
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export function getBunPath(): string | null {
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const isWindows = process.platform === 'win32';
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// Try PATH first
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try {
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const result = spawnSync('bun', ['--version'], {
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encoding: 'utf-8',
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stdio: ['pipe', 'pipe', 'pipe'],
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shell: isWindows
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});
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if (result.status === 0) {
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return 'bun'; // Available in PATH
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}
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} catch {
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// Not in PATH, continue to check common locations
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}
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// Check common installation paths
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const bunPaths = isWindows
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? [join(homedir(), '.bun', 'bin', 'bun.exe')]
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: [
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join(homedir(), '.bun', 'bin', 'bun'),
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'/usr/local/bin/bun',
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'/opt/homebrew/bin/bun', // Apple Silicon Homebrew
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'/home/linuxbrew/.linuxbrew/bin/bun' // Linux Homebrew
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];
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for (const bunPath of bunPaths) {
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if (existsSync(bunPath)) {
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return bunPath;
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}
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}
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return null;
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}
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/**
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* Get the Bun executable path or throw an error
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* Use this when Bun is required for operation
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*/
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export function getBunPathOrThrow(): string {
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const bunPath = getBunPath();
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if (!bunPath) {
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const isWindows = process.platform === 'win32';
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const installCmd = isWindows
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? 'powershell -c "irm bun.sh/install.ps1 | iex"'
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: 'curl -fsSL https://bun.sh/install | bash';
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throw new Error(
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`Bun is required but not found. Install it with:\n ${installCmd}\nThen restart your terminal.`
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);
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}
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return bunPath;
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}
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/**
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* Check if Bun is available (in PATH or common locations)
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*/
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export function isBunAvailable(): boolean {
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return getBunPath() !== null;
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}
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