Add contributing guidelines in English and Chinese

- Introduced CONTRIBUTING.md and CONTRIBUTING.zh-CN.md to provide clear instructions for contributors.
- Outlined contribution types, local setup instructions, and merging criteria for skills and design systems.
- Enhanced README files to reference the new contributing guidelines.
This commit is contained in:
pftom
2026-04-28 16:02:17 +08:00
parent af3f96379a
commit 985238403f
45 changed files with 1978 additions and 546 deletions
+28
View File
@@ -38,6 +38,13 @@ export async function listSkills(skillsRoot) {
defaultFor: normalizeDefaultFor(data.od?.default_for),
upstream: typeof data.od?.upstream === 'string' ? data.od.upstream : null,
featured: normalizeFeatured(data.od?.featured),
// Optional metadata hints used by 'Use this prompt' fast-create so
// the resulting project mirrors the shipped example.html. Each hint
// is only consumed when its kind matches the skill mode; missing
// hints fall back to the same defaults the new-project form uses.
fidelity: normalizeFidelity(data.od?.fidelity),
speakerNotes: normalizeBoolHint(data.od?.speaker_notes),
animations: normalizeBoolHint(data.od?.animations),
examplePrompt: derivePrompt(data),
body: hasAttachments ? withSkillRootPreamble(body, dir) : body,
dir,
@@ -85,6 +92,27 @@ function normalizeDefaultFor(value) {
return [String(value)];
}
// Optional `od.fidelity` hint for prototype skills. Only 'wireframe' and
// 'high-fidelity' are meaningful — anything else collapses to null so the
// caller falls back to the form default ('high-fidelity').
function normalizeFidelity(value) {
if (value === 'wireframe' || value === 'high-fidelity') return value;
return null;
}
// Coerce truthy / falsy strings ("true", "yes", "false", "no") and booleans
// to a real boolean. Returns null for anything we can't interpret so the
// caller knows to fall back to the form default.
function normalizeBoolHint(value) {
if (typeof value === 'boolean') return value;
if (typeof value === 'string') {
const v = value.trim().toLowerCase();
if (v === 'true' || v === 'yes' || v === '1') return true;
if (v === 'false' || v === 'no' || v === '0') return false;
}
return null;
}
// Coerce `od.featured` into a numeric priority. Lower numbers float to the
// top of the Examples gallery; `true` is treated as priority 1; anything
// missing/unrecognised becomes null so non-featured skills keep their