Add contributing guidelines in English and Chinese
- Introduced CONTRIBUTING.md and CONTRIBUTING.zh-CN.md to provide clear instructions for contributors. - Outlined contribution types, local setup instructions, and merging criteria for skills and design systems. - Enhanced README files to reference the new contributing guidelines.
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@@ -38,6 +38,13 @@ export async function listSkills(skillsRoot) {
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defaultFor: normalizeDefaultFor(data.od?.default_for),
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upstream: typeof data.od?.upstream === 'string' ? data.od.upstream : null,
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featured: normalizeFeatured(data.od?.featured),
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// Optional metadata hints used by 'Use this prompt' fast-create so
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// the resulting project mirrors the shipped example.html. Each hint
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// is only consumed when its kind matches the skill mode; missing
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// hints fall back to the same defaults the new-project form uses.
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fidelity: normalizeFidelity(data.od?.fidelity),
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speakerNotes: normalizeBoolHint(data.od?.speaker_notes),
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animations: normalizeBoolHint(data.od?.animations),
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examplePrompt: derivePrompt(data),
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body: hasAttachments ? withSkillRootPreamble(body, dir) : body,
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dir,
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@@ -85,6 +92,27 @@ function normalizeDefaultFor(value) {
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return [String(value)];
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}
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// Optional `od.fidelity` hint for prototype skills. Only 'wireframe' and
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// 'high-fidelity' are meaningful — anything else collapses to null so the
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// caller falls back to the form default ('high-fidelity').
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function normalizeFidelity(value) {
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if (value === 'wireframe' || value === 'high-fidelity') return value;
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return null;
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}
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// Coerce truthy / falsy strings ("true", "yes", "false", "no") and booleans
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// to a real boolean. Returns null for anything we can't interpret so the
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// caller knows to fall back to the form default.
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function normalizeBoolHint(value) {
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if (typeof value === 'boolean') return value;
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if (typeof value === 'string') {
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const v = value.trim().toLowerCase();
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if (v === 'true' || v === 'yes' || v === '1') return true;
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if (v === 'false' || v === 'no' || v === '0') return false;
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}
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return null;
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}
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// Coerce `od.featured` into a numeric priority. Lower numbers float to the
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// top of the Examples gallery; `true` is treated as priority 1; anything
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// missing/unrecognised becomes null so non-featured skills keep their
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