feat(juice): button press feedback + fade screen transitions
Adds PressableScale (0.94 squish on tap-down) around the Adventure FilledButton, Classic OutlinedButton, and each season-map stage node. Replaces all in-app MaterialPageRoute pushes with a gentle fade+scale PageRouteBuilder (320ms in, 240ms out) via a new fadeRoute helper.
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// lib/ui/widgets/fade_route.dart
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import 'package:flutter/material.dart';
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/// A gentle fade(+slight scale) page transition for in-app navigation.
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Route<T> fadeRoute<T>(Widget page) {
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return PageRouteBuilder<T>(
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transitionDuration: const Duration(milliseconds: 320),
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reverseTransitionDuration: const Duration(milliseconds: 240),
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pageBuilder: (_, _, _) => page,
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transitionsBuilder: (_, animation, _, child) {
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final curved =
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CurvedAnimation(parent: animation, curve: Curves.easeOutCubic);
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return FadeTransition(
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opacity: curved,
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child: ScaleTransition(
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scale: Tween(begin: 0.98, end: 1.0).animate(curved),
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child: child,
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),
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);
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},
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);
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}
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@@ -0,0 +1,37 @@
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// lib/ui/widgets/pressable_scale.dart
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import 'package:flutter/material.dart';
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/// Wraps a tappable child with a quick scale-down on press for tactile feel.
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/// If [onTap] is provided it handles the tap; otherwise the child's own
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/// gesture/button handles it and this only adds the visual squish.
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class PressableScale extends StatefulWidget {
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const PressableScale({super.key, required this.child, this.onTap});
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final Widget child;
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final VoidCallback? onTap;
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@override
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State<PressableScale> createState() => _PressableScaleState();
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}
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class _PressableScaleState extends State<PressableScale> {
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bool _down = false;
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void _set(bool v) => setState(() => _down = v);
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@override
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Widget build(BuildContext context) {
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return GestureDetector(
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behavior: HitTestBehavior.opaque,
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onTapDown: (_) => _set(true),
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onTapUp: (_) => _set(false),
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onTapCancel: () => _set(false),
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onTap: widget.onTap,
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child: AnimatedScale(
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scale: _down ? 0.94 : 1.0,
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duration: const Duration(milliseconds: 90),
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curve: Curves.easeOut,
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child: widget.child,
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),
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);
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}
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}
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