Add objectives, stage config, and GameEngine session core
Sealed Objective types (clearGems/reachScore/clearLines) with JSON round-trip; StageConfig with preset cells and star thresholds; GameEngine orchestrating placement -> clear -> scoring -> objectives with stuck detection, one-shot rescue (continue / +5 moves), and deterministic per-attempt RNG. 100-game headless stress test and pure-Dart architecture guard. 76 tests green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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import '../engine/game_event.dart';
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/// Stage win condition with immutable progress tracking. New objective types
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/// plug in as subclasses with a JSON tag.
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sealed class Objective {
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const Objective();
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factory Objective.clearGems(int count) => ClearGemsObjective(count, 0);
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factory Objective.reachScore(int target) => ReachScoreObjective(target, 0);
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factory Objective.clearLines(int count) => ClearLinesObjective(count, 0);
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factory Objective.fromJson(Map<String, dynamic> json) {
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switch (json['type']) {
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case 'clearGems':
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return Objective.clearGems(json['count'] as int);
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case 'reachScore':
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return Objective.reachScore(json['target'] as int);
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case 'clearLines':
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return Objective.clearLines(json['count'] as int);
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default:
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throw FormatException('Unknown objective type: ${json['type']}');
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}
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}
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int get target;
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int get current;
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bool get isComplete => current >= target;
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Objective onEvent(GameEvent event);
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Map<String, dynamic> toJson();
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}
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class ClearGemsObjective extends Objective {
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const ClearGemsObjective(this.target, this.current);
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@override
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final int target;
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@override
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final int current;
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@override
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Objective onEvent(GameEvent event) => switch (event) {
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LinesCleared(:final gems) =>
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ClearGemsObjective(target, current + gems),
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_ => this,
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};
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@override
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Map<String, dynamic> toJson() => {'type': 'clearGems', 'count': target};
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}
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class ReachScoreObjective extends Objective {
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const ReachScoreObjective(this.target, this.current);
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@override
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final int target;
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@override
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final int current;
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@override
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Objective onEvent(GameEvent event) => switch (event) {
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ScoreChanged(:final total) => ReachScoreObjective(target, total),
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_ => this,
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};
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@override
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Map<String, dynamic> toJson() => {'type': 'reachScore', 'target': target};
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}
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class ClearLinesObjective extends Objective {
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const ClearLinesObjective(this.target, this.current);
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@override
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final int target;
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@override
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final int current;
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@override
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Objective onEvent(GameEvent event) => switch (event) {
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LinesCleared(:final lines) =>
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ClearLinesObjective(target, current + lines),
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_ => this,
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};
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@override
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Map<String, dynamic> toJson() => {'type': 'clearLines', 'count': target};
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}
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