62cbb4b16a7d030fa4f1438bf7752afea490a119
Sealed Objective types (clearGems/reachScore/clearLines) with JSON round-trip; StageConfig with preset cells and star thresholds; GameEngine orchestrating placement -> clear -> scoring -> objectives with stuck detection, one-shot rescue (continue / +5 moves), and deterministic per-attempt RNG. 100-game headless stress test and pure-Dart architecture guard. 76 tests green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
block_seasons
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Description
Languages
Dart
99%
Ruby
0.6%
Swift
0.3%