feat: serpentine journey map with auto-scroll and glowing current node
Replaces the plain GridView with a Candy-Crush-style journey map:
dotted serpentine path, circular nodes (gold=done, glowing=current,
dark+lock=locked), glass header, auto-scroll to current stage.
Updates season_map_screen_test to use Key('stage_node_$i') finders.
This commit is contained in:
@@ -4,10 +4,13 @@ import 'package:flutter_riverpod/flutter_riverpod.dart';
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import '../../game/models/season.dart';
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import '../../state/providers.dart';
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import '../theme/palette.dart';
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import '../widgets/map_layout.dart';
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import '../widgets/season_background.dart';
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import '../widgets/tile_painter.dart';
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import 'game_screen.dart';
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/// Stage selection for the active season. Themed map art lands in Phase 6;
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/// for now a clean node grid with stars and locks.
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/// Journey map: a serpentine path of stage nodes climbing the season
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/// illustration. Auto-scrolls to the current stage on entry.
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class SeasonMapScreen extends ConsumerWidget {
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const SeasonMapScreen({super.key});
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@@ -18,126 +21,276 @@ class SeasonMapScreen extends ConsumerWidget {
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loading: () =>
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const Scaffold(body: Center(child: CircularProgressIndicator())),
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error: (e, _) => Scaffold(body: Center(child: Text('$e'))),
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data: (list) => _Map(pack: list.first),
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data: (list) => _JourneyMap(pack: list.first),
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);
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}
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}
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class _Map extends ConsumerWidget {
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const _Map({required this.pack});
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class _JourneyMap extends ConsumerStatefulWidget {
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const _JourneyMap({required this.pack});
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final SeasonPack pack;
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@override
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Widget build(BuildContext context, WidgetRef ref) {
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ConsumerState<_JourneyMap> createState() => _JourneyMapState();
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}
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class _JourneyMapState extends ConsumerState<_JourneyMap> {
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final _scroll = ScrollController();
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bool _autoScrolled = false;
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@override
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void dispose() {
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_scroll.dispose();
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super.dispose();
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}
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void _autoScrollTo(
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MapLayout layout, int current, int count, double viewportHeight) {
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if (_autoScrolled || !_scroll.hasClients) return;
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_autoScrolled = true;
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final contentH = layout.heightFor(count);
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final target =
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(contentH - layout.nodeCenter(current, count).dy - viewportHeight / 2)
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.clamp(0.0, _scroll.position.maxScrollExtent);
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_scroll.jumpTo(target);
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}
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@override
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Widget build(BuildContext context) {
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// Watching progress keeps stars/locks fresh after each win.
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ref.watch(progressProvider);
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final pack = widget.pack;
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final repo = ref.read(saveRepositoryProvider);
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final ids = [for (final stage in pack.stages) stage.id];
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final unlocked = repo.highestUnlockedIndex(pack.seasonId, ids);
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final totalStars = repo.totalStars(pack.seasonId);
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final locale = Localizations.localeOf(context).languageCode;
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final colors = ThemeColors(pack.theme);
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return Scaffold(
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appBar: AppBar(
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title: Text(pack.titleFor(locale)),
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actions: [
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Padding(
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padding: const EdgeInsets.only(right: 16),
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child: Center(
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child: Text(
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'★ $totalStars/${pack.stages.length * 3}',
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style: Theme.of(context)
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.textTheme
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.titleMedium
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?.copyWith(color: Colors.amber),
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backgroundColor: Colors.transparent,
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body: Stack(
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fit: StackFit.expand,
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children: [
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SeasonBackground(theme: pack.theme),
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LayoutBuilder(
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builder: (context, constraints) {
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final layout = MapLayout(width: constraints.maxWidth);
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final count = pack.stages.length;
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WidgetsBinding.instance.addPostFrameCallback((_) =>
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_autoScrollTo(
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layout, unlocked, count, constraints.maxHeight));
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return SingleChildScrollView(
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controller: _scroll,
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reverse: true,
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child: SizedBox(
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width: constraints.maxWidth,
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height: layout.heightFor(count),
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child: Stack(
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children: [
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CustomPaint(
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size: Size(
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constraints.maxWidth, layout.heightFor(count)),
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painter:
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_PathPainter(layout: layout, count: count),
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),
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for (var i = 0; i < count; i++)
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_node(
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context,
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layout,
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i,
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count,
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unlocked,
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repo.progressFor(pack.seasonId, ids[i])?.stars ?? 0,
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colors,
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),
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],
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),
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),
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);
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},
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),
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// Glass header.
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Positioned(
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top: 0,
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left: 0,
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right: 0,
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child: Container(
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padding: EdgeInsets.only(
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top: MediaQuery.of(context).padding.top + 6,
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bottom: 12,
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left: 8,
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right: 16,
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),
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decoration: BoxDecoration(
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gradient: LinearGradient(
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begin: Alignment.topCenter,
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end: Alignment.bottomCenter,
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colors: [
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Colors.black.withValues(alpha: 0.45),
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Colors.transparent,
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],
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),
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),
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child: Row(
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children: [
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IconButton(
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icon: const Icon(Icons.arrow_back, color: Colors.white),
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onPressed: () => Navigator.of(context).pop(),
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),
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Expanded(
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child: Text(
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pack.titleFor(locale),
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style: const TextStyle(
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fontSize: 20,
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fontWeight: FontWeight.w800,
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color: Colors.white,
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),
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),
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),
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Text(
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'★ $totalStars/${pack.stages.length * 3}',
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style: const TextStyle(
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color: Colors.amber,
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fontWeight: FontWeight.w700,
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),
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),
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],
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),
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),
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),
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],
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),
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body: GridView.builder(
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padding: const EdgeInsets.all(16),
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gridDelegate: const SliverGridDelegateWithFixedCrossAxisCount(
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crossAxisCount: 4,
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mainAxisSpacing: 12,
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crossAxisSpacing: 12,
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);
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}
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Widget _node(BuildContext context, MapLayout layout, int i, int count,
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int unlocked, int stars, ThemeColors colors) {
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final center = layout.nodeCenter(i, count);
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final isCurrent = i == unlocked;
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final isUnlocked = i <= unlocked;
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final size = isCurrent ? 64.0 : 52.0;
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return Positioned(
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key: Key('stage_node_$i'),
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left: center.dx - size / 2,
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top: center.dy - size / 2,
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child: GestureDetector(
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onTap: !isUnlocked
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? null
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: () {
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ref
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.read(seasonFlowProvider.notifier)
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.startSeasonStage(widget.pack, i);
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Navigator.of(context).push(
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MaterialPageRoute(builder: (_) => const GameScreen()),
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);
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},
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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Container(
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width: size,
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height: size,
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alignment: Alignment.center,
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decoration: BoxDecoration(
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shape: BoxShape.circle,
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gradient: isUnlocked
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? LinearGradient(
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begin: Alignment.topLeft,
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end: Alignment.bottomRight,
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colors: isCurrent
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? [
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lighten(colors.accent, 0.25),
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colors.accent,
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darken(colors.accent, 0.2),
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]
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: [
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const Color(0xFFFFE9A8),
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const Color(0xFFFFD166),
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const Color(0xFFE0AC3B),
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],
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)
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: null,
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color: isUnlocked ? null : const Color(0xFF232B4A),
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boxShadow: isCurrent
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? [
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BoxShadow(
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color: colors.accent.withValues(alpha: 0.7),
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blurRadius: 22,
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),
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]
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: null,
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),
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child: isUnlocked
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? Text(
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'${i + 1}',
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style: TextStyle(
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fontSize: isCurrent ? 22 : 17,
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fontWeight: FontWeight.w900,
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color: isCurrent
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? Colors.white
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: const Color(0xFF5A4200),
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),
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)
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: const Icon(Icons.lock, color: Colors.white24, size: 20),
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),
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if (isUnlocked && !isCurrent)
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Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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for (var s = 0; s < 3; s++)
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Icon(
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Icons.star,
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size: 13,
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color: s < stars ? Colors.amber : Colors.white24,
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),
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],
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),
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],
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),
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itemCount: pack.stages.length,
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itemBuilder: (context, i) {
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final progress = repo.progressFor(pack.seasonId, ids[i]);
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final isUnlocked = i <= unlocked;
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return _StageNode(
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number: i + 1,
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stars: progress?.stars ?? 0,
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unlocked: isUnlocked,
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onTap: !isUnlocked
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? null
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: () {
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ref
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.read(seasonFlowProvider.notifier)
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.startSeasonStage(pack, i);
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Navigator.of(context).push(
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MaterialPageRoute(builder: (_) => const GameScreen()),
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);
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},
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);
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},
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),
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);
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}
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}
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class _StageNode extends StatelessWidget {
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const _StageNode({
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required this.number,
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required this.stars,
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required this.unlocked,
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required this.onTap,
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});
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class _PathPainter extends CustomPainter {
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const _PathPainter({required this.layout, required this.count});
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final int number;
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final int stars;
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final bool unlocked;
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final VoidCallback? onTap;
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final MapLayout layout;
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final int count;
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@override
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Widget build(BuildContext context) {
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return Material(
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color: unlocked ? GamePalette.emptyCell : GamePalette.boardBackground,
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borderRadius: BorderRadius.circular(14),
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child: InkWell(
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borderRadius: BorderRadius.circular(14),
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onTap: onTap,
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child: unlocked
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? Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Text(
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'$number',
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style: Theme.of(context)
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.textTheme
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.titleLarge
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?.copyWith(fontWeight: FontWeight.w800),
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),
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const SizedBox(height: 4),
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Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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for (var s = 0; s < 3; s++)
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Icon(
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Icons.star,
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size: 14,
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color: s < stars ? Colors.amber : Colors.white24,
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),
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],
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),
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],
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)
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: const Center(
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child: Icon(Icons.lock, color: Colors.white24, size: 22),
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),
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),
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);
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void paint(Canvas canvas, Size size) {
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if (count < 2) return;
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final path = Path()
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..moveTo(
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layout.nodeCenter(0, count).dx, layout.nodeCenter(0, count).dy);
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for (var i = 1; i < count; i++) {
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final prev = layout.nodeCenter(i - 1, count);
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final cur = layout.nodeCenter(i, count);
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final midY = (prev.dy + cur.dy) / 2;
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path.cubicTo(prev.dx, midY, cur.dx, midY, cur.dx, cur.dy);
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}
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final paint = Paint()
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..color = Colors.white.withValues(alpha: 0.25)
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..style = PaintingStyle.stroke
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..strokeWidth = 5
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..strokeCap = StrokeCap.round;
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// Dash the path manually: short dots every 13px.
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for (final metric in path.computeMetrics()) {
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var d = 0.0;
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while (d < metric.length) {
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canvas.drawPath(metric.extractPath(d, d + 1.5), paint);
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d += 13;
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}
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}
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}
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@override
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bool shouldRepaint(_PathPainter old) =>
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old.count != count || old.layout.width != layout.width;
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}
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@@ -71,13 +71,28 @@ void main() {
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);
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await tester.pumpAndSettle();
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// Total stars displayed in header.
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expect(find.text('★ 2/9'), findsOneWidget);
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expect(find.byIcon(Icons.lock), findsOneWidget); // stage 3 locked
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expect(find.text('1'), findsOneWidget);
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expect(find.text('2'), findsOneWidget);
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// Stage 1 is starred, so stage 2 is unlocked and playable.
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await tester.tap(find.text('2'));
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// Node 0 (stage 1) exists.
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expect(find.byKey(const Key('stage_node_0')), findsOneWidget);
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// Stage 3 (index 2) is locked — contains a lock icon.
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expect(
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find.descendant(
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of: find.byKey(const Key('stage_node_2')),
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matching: find.byIcon(Icons.lock),
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),
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findsOneWidget,
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);
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// Stage 1 is starred, so stage 2 (index 1) is unlocked and playable.
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// Ensure the node is visible before tapping.
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await tester.ensureVisible(find.byKey(const Key('stage_node_1')));
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await tester.tap(
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find.byKey(const Key('stage_node_1')),
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warnIfMissed: false,
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);
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await tester.pumpAndSettle();
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expect(find.byType(GameScreen), findsOneWidget);
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Reference in New Issue
Block a user