feat: serpentine journey map with auto-scroll and glowing current node
Replaces the plain GridView with a Candy-Crush-style journey map:
dotted serpentine path, circular nodes (gold=done, glowing=current,
dark+lock=locked), glass header, auto-scroll to current stage.
Updates season_map_screen_test to use Key('stage_node_$i') finders.
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@@ -71,13 +71,28 @@ void main() {
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);
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await tester.pumpAndSettle();
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// Total stars displayed in header.
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expect(find.text('★ 2/9'), findsOneWidget);
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expect(find.byIcon(Icons.lock), findsOneWidget); // stage 3 locked
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expect(find.text('1'), findsOneWidget);
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expect(find.text('2'), findsOneWidget);
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// Stage 1 is starred, so stage 2 is unlocked and playable.
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await tester.tap(find.text('2'));
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// Node 0 (stage 1) exists.
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expect(find.byKey(const Key('stage_node_0')), findsOneWidget);
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// Stage 3 (index 2) is locked — contains a lock icon.
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expect(
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find.descendant(
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of: find.byKey(const Key('stage_node_2')),
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matching: find.byIcon(Icons.lock),
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),
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findsOneWidget,
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);
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// Stage 1 is starred, so stage 2 (index 1) is unlocked and playable.
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// Ensure the node is visible before tapping.
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await tester.ensureVisible(find.byKey(const Key('stage_node_1')));
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await tester.tap(
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find.byKey(const Key('stage_node_1')),
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warnIfMissed: false,
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);
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await tester.pumpAndSettle();
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expect(find.byType(GameScreen), findsOneWidget);
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