feat(ui): rewarded-ad grant for an empty booster
Tapping an empty booster opens the get-one dialog; confirming watches a rewarded ad and, on earn, grants +1 of that booster and logs booster_granted (source: ad). Covered by a widget test using an uninitialized AdService whose showRewarded() resolves true. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -206,11 +206,10 @@ class _GameScreenState extends ConsumerState<GameScreen>
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);
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}
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/// An empty booster offers to get one. The rewarded-ad grant is wired in
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/// Task 15.
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/// Task 15: an empty booster offers a rewarded ad; on reward, grant +1.
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Future<void> _offerBoosterAd(BoosterType type) async {
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final l10n = AppLocalizations.of(context)!;
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await showDialog<bool>(
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final confirmed = await showDialog<bool>(
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context: context,
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builder: (context) => AlertDialog(
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content: Text(l10n.boosterGetWithAd),
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@@ -226,6 +225,14 @@ class _GameScreenState extends ConsumerState<GameScreen>
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],
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),
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);
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if (confirmed != true) return;
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final earned = await ref.read(adServiceProvider).showRewarded();
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if (earned) {
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await ref.read(boosterInventoryProvider.notifier).grant(type, 1);
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ref
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.read(analyticsProvider)
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.boosterGranted(type: type.name, count: 1, source: 'ad');
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}
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}
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@override
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@@ -4,14 +4,16 @@
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// the board is laid out inside an Expanded/Center whose pixel geometry is not
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// deterministic in a widget test, so a pixel-accurate cell tap is unreliable.
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// Those paths are left to manual QA (see the agent report). What we CAN verify
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// deterministically is the inventory side-effect: shuffle applies immediately
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// and spends one booster.
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// deterministically is the inventory side-effects:
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// - shuffle applies immediately and spends one booster
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// - tapping an empty booster shows the ad dialog whose confirm grants +1
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import 'package:block_seasons/core/rng.dart';
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import 'package:block_seasons/data/save_repository.dart';
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import 'package:block_seasons/game/engine/piece_generator.dart';
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import 'package:block_seasons/game/models/booster.dart';
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import 'package:block_seasons/game/models/stage.dart';
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import 'package:block_seasons/l10n/gen/app_localizations.dart';
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import 'package:block_seasons/services/ad_service.dart';
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import 'package:block_seasons/state/providers.dart';
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import 'package:block_seasons/ui/screens/game_screen.dart';
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import 'package:flutter/material.dart';
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@@ -35,6 +37,11 @@ StageConfig _stage() => StageConfig.fromJson({
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},
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});
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/// A real, uninitialized [AdService]: with no SDK loaded its [showRewarded]
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/// takes the "no ad available -> grant the reward" path and resolves true
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/// without touching the platform — exactly the rewarded-earn case we want.
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AdService _earnAd() => AdService(adsRemoved: () => true);
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Widget _wrap(ProviderContainer c) => UncontrolledProviderScope(
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container: c,
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child: MaterialApp(
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@@ -49,11 +56,12 @@ Widget _wrap(ProviderContainer c) => UncontrolledProviderScope(
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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Future<ProviderContainer> startedContainer() async {
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Future<ProviderContainer> startedContainer({AdService? ad}) async {
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SharedPreferences.setMockInitialValues({});
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final repo = SaveRepository(await SharedPreferences.getInstance());
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final c = ProviderContainer(overrides: [
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saveRepositoryProvider.overrideWithValue(repo),
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if (ad != null) adServiceProvider.overrideWithValue(ad),
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]);
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c.read(gameSessionProvider.notifier).startStage(
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_stage(),
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@@ -78,4 +86,27 @@ void main() {
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expect(c.read(boosterInventoryProvider)[BoosterType.shuffle], 0);
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c.dispose();
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});
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testWidgets('tapping an empty booster offers an ad that grants +1',
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(tester) async {
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final c = await startedContainer(ad: _earnAd());
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expect(c.read(boosterInventoryProvider)[BoosterType.hammer], 0);
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await tester.pumpWidget(_wrap(c));
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await tester.pump();
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await tester.tap(find.byKey(const ValueKey('booster_hammer')));
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await tester.pumpAndSettle();
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// The dialog offers the "watch an ad to get one" action; confirm it.
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final l10n = AppLocalizations.of(
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tester.element(find.byType(GameScreen)),
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)!;
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await tester.tap(find.text(l10n.boosterGetWithAd).last);
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await tester.pump();
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await tester.pump();
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expect(c.read(boosterInventoryProvider)[BoosterType.hammer], 1);
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c.dispose();
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});
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}
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