feat(ads): pure-Dart interstitial frequency policy with tests
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/// Pure-Dart interstitial gate. No plugin imports so the monetization rules
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/// are unit-tested headlessly. The service layer feeds it lifecycle events
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/// and asks [canShowInterstitial] before every stage-end interstitial.
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class AdFrequencyPolicy {
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AdFrequencyPolicy({
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this.minStagesBetween = 3,
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this.minInterval = const Duration(seconds: 90),
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this.firstStagesProtected = 5,
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});
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final int minStagesBetween;
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final Duration minInterval;
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final int firstStagesProtected;
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int _totalStagesCompleted = 0;
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int _stagesSinceLastInterstitial = 0;
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bool _rewardedShownThisRound = false;
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DateTime? _lastInterstitialAt;
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/// A new stage attempt began (fresh round). Clears the per-round rewarded
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/// flag so last round's rewarded does not block this round's interstitial.
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void onRoundStart() => _rewardedShownThisRound = false;
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/// A stage finished (won or lost). Drives both counters.
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void onStageCompleted() {
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_totalStagesCompleted++;
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_stagesSinceLastInterstitial++;
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}
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/// The player watched a rewarded ad in the current round.
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void onRewardedShown() => _rewardedShownThisRound = true;
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/// An interstitial was actually shown. Resets the spacing counters.
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void onInterstitialShown(DateTime now) {
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_stagesSinceLastInterstitial = 0;
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_lastInterstitialAt = now;
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}
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bool canShowInterstitial(DateTime now) {
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if (_totalStagesCompleted <= firstStagesProtected) return false;
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if (_rewardedShownThisRound) return false;
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if (_stagesSinceLastInterstitial < minStagesBetween) return false;
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final last = _lastInterstitialAt;
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if (last != null && now.difference(last) < minInterval) return false;
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return true;
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}
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}
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