Generator: raise the early bot-win-rate floor to ~0.97 (near-guaranteed first
stages), widen the early move-buffer margin, and delay score-chase/line-sprint
objectives until stage 9/13 so the opening stretch is pure clear-a-gem. Result:
stage 1 now 16 moves (was 11), stages 1-9 all simple gems at 90-99% bot win.
Preserves theme.bgm=season_001; manifest SHA regenerated. Settings tag -> build 4.
The flutter_test default font draws every glyph as a box, so the wordmark was
unreadable. Load the OFL Titan One TTF via FontLoader in the generator and
render 'Block Seasons' + tagline with it; fit the text within the 1024 width.
Font used only by the asset generator, not bundled in the app.
Adds Summer Tide (season_002) — 30 stages with deep-teal gradient and
cyan accent — generated remote-only (no copyToAssets). Introduces
tool/make_manifest.dart to rebuild content/manifest.json from all
season packs with SHA-256 verification support.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Greedy bot with tray-survival lookahead and gem-line steering; generator
samples layouts along a difficulty curve, probes bot moves-to-win, sets
adaptive move budgets targeting win-rate bands, and derives star
thresholds from spare-move quantiles. Season 1 pack bundled in assets
with per-stage difficulty report.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Pure-Dart WAV synthesizer (tool/gen_sfx.dart) generates place/clear/
combo/win/lose effects; AudioService player pool fires on placement,
line clears, combo streaks, and phase transitions.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>