Files
BlockSeasons/test/game/engine/game_engine_test.dart
T
airkjw 9763968db9 fix: hide spent rescue to prevent StateError crash; log per-attempt starts
Expose engine.rescueUsed getter and surface it through GameViewState so
the result overlay can omit the watch-ad FilledButton after a rescue has
been consumed, preventing a second tap from calling useContinue /
addExtraMoves and hitting their StateError guard. Give-up is promoted to
FilledButton when rescue is unavailable for clear affordance.

Also emit stageStart / endlessStart analytics in restart() so every
attempt (not just the first) is bracketed by a matching start event.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 13:41:59 +09:00

248 lines
8.0 KiB
Dart

import 'package:block_seasons/core/rng.dart';
import 'package:block_seasons/game/engine/game_engine.dart';
import 'package:block_seasons/game/engine/piece_generator.dart';
import 'package:block_seasons/game/models/cell.dart';
import 'package:block_seasons/game/models/grid.dart';
import 'package:block_seasons/game/models/piece_library.dart';
import 'package:block_seasons/game/models/stage.dart';
import 'package:flutter_test/flutter_test.dart';
StageConfig _stage({
int seed = 1234,
int moveLimit = 20,
List<PresetCell> preset = const [],
List<Map<String, dynamic>> objectives = const [
{'type': 'reachScore', 'target': 999999},
],
int twoStars = 5,
int threeStars = 8,
}) {
return StageConfig.fromJson({
'id': 'test_stage',
'seed': seed,
'moveLimit': moveLimit,
'preset': [for (final c in preset) c.toJson()],
'objectives': objectives,
'stars': {
'two': {'movesLeft': twoStars},
'three': {'movesLeft': threeStars},
},
'generatorProfile': 'mid',
});
}
/// Row [y] filled except column 0; placing a mono at (0, y) clears it.
List<PresetCell> _almostFullRow(int y) => [
for (var x = 1; x < GridState.size; x++)
PresetCell(x: x, y: y, type: CellType.filled),
];
PieceGenerator _smallPool(int seed) => PieceGenerator(
SeededRng(seed),
pool: [
PieceLibrary.byId('mono'),
PieceLibrary.byId('domino_h'),
PieceLibrary.byId('domino_v'),
],
);
void main() {
group('initial state', () {
test('starts with preset grid, full tray, zero progress', () {
final engine = GameEngine(_stage(preset: _almostFullRow(3)));
expect(engine.phase, GamePhase.playing);
expect(engine.tray, hasLength(3));
expect(engine.score, 0);
expect(engine.movesUsed, 0);
expect(engine.grid.occupiedCount, 7);
});
test('same stage and attempt deal identical trays', () {
final a = GameEngine(_stage());
final b = GameEngine(_stage());
expect(a.tray.map((p) => p.id), b.tray.map((p) => p.id));
});
test('different attempts deal different trays', () {
final trays = <String>{};
for (var attempt = 0; attempt < 5; attempt++) {
final engine = GameEngine(_stage(), attempt: attempt);
trays.add(engine.tray.map((p) => p.id).join(','));
}
expect(trays.length, greaterThan(1));
});
});
group('tryPlace', () {
test('rejects illegal placements without consuming state', () {
final engine = GameEngine(_stage(preset: _almostFullRow(3)));
final before = engine.tray.length;
// (1,3) is occupied by the preset.
final result = engine.tryPlace(0, 1, 3);
expect(result, isNull);
expect(engine.tray.length, before);
expect(engine.movesUsed, 0);
});
test('placement consumes the piece, scores cells, advances moves', () {
final engine = GameEngine(_stage(), generator: _smallPool(1));
final piece = engine.tray[0];
final result = engine.tryPlace(0, 0, 0);
expect(result, isNotNull);
expect(engine.movesUsed, 1);
expect(engine.tray, hasLength(2));
expect(engine.score, piece.size);
});
test('tray refills to 3 after all pieces are used', () {
final engine = GameEngine(_stage(), generator: _smallPool(1));
engine.tryPlace(0, 0, 0);
engine.tryPlace(0, 0, 3);
expect(engine.tray, hasLength(1));
engine.tryPlace(0, 0, 6);
expect(engine.tray, hasLength(3));
});
test('completing a row clears it and applies combo-multiplied score', () {
final engine = GameEngine(
_stage(preset: _almostFullRow(3)),
generator: _smallPool(1),
);
final monoIndex = engine.tray.indexWhere((p) => p.id == 'mono');
final result = engine.tryPlace(monoIndex, 0, 3)!;
expect(result.linesCleared, 1);
expect(result.clearedRows, [3]);
expect(result.clearedCols, isEmpty);
// 1 cell + round(100 * 1.5) = 151
expect(engine.score, 151);
expect(engine.grid.occupiedCount, 0);
});
});
group('win and stars', () {
test('completing all objectives wins with stars from moves left', () {
final engine = GameEngine(
_stage(
preset: _almostFullRow(3),
objectives: [
{'type': 'clearLines', 'count': 1},
],
moveLimit: 10,
),
generator: _smallPool(1),
);
final monoIndex = engine.tray.indexWhere((p) => p.id == 'mono');
engine.tryPlace(monoIndex, 0, 3);
expect(engine.phase, GamePhase.won);
// Won on move 1 of 10 -> 9 left >= 8 -> 3 stars.
expect(engine.starsEarned, 3);
});
test('gem clears feed the clearGems objective', () {
final engine = GameEngine(
_stage(
preset: [
const PresetCell(x: 7, y: 3, type: CellType.gem),
..._almostFullRow(3).where((c) => c.x != 7),
],
objectives: [
{'type': 'clearGems', 'count': 1},
],
),
generator: _smallPool(1),
);
final monoIndex = engine.tray.indexWhere((p) => p.id == 'mono');
engine.tryPlace(monoIndex, 0, 3);
expect(engine.phase, GamePhase.won);
});
});
group('out of moves and rescue', () {
test('exhausting the move limit gets stuck, extra moves resume', () {
final engine = GameEngine(
_stage(moveLimit: 1),
generator: _smallPool(1),
);
engine.tryPlace(0, 0, 0);
expect(engine.phase, GamePhase.stuck);
expect(engine.stuckReason, StuckReason.outOfMoves);
engine.addExtraMoves();
expect(engine.phase, GamePhase.playing);
expect(engine.movesLeft, 5);
engine.declineAndLose();
expect(engine.phase, GamePhase.lost);
});
test('rescue is one-shot per attempt', () {
final engine = GameEngine(
_stage(moveLimit: 1),
generator: _smallPool(1),
);
engine.tryPlace(0, 0, 0);
engine.addExtraMoves();
// Burn the granted moves without winning.
engine.tryPlace(0, 0, 2);
engine.tryPlace(0, 0, 4);
engine.tryPlace(0, 2, 0);
engine.tryPlace(0, 2, 2);
engine.tryPlace(0, 2, 4);
expect(engine.phase, GamePhase.stuck);
expect(() => engine.addExtraMoves(), throwsStateError);
});
});
group('rescueUsed getter', () {
test('rescueUsed flag is exposed and flips after a rescue', () {
final engine = GameEngine(
_stage(moveLimit: 1),
generator: _smallPool(1),
);
expect(engine.rescueUsed, isFalse);
engine.tryPlace(0, 0, 0);
expect(engine.phase, GamePhase.stuck);
expect(engine.rescueUsed, isFalse);
engine.addExtraMoves();
expect(engine.rescueUsed, isTrue);
});
});
group('dead board and continue', () {
StageConfig deadStage() {
// Checkerboard: only monos fit, and the injected pool has none small
// enough, so the board is dead from the deal.
final preset = <PresetCell>[
for (var y = 0; y < GridState.size; y++)
for (var x = 0; x < GridState.size; x++)
if ((x + y).isEven) PresetCell(x: x, y: y, type: CellType.filled),
];
return _stage(preset: preset, moveLimit: 50);
}
PieceGenerator bigPool(int seed) => PieceGenerator(
SeededRng(seed),
pool: [
PieceLibrary.byId('square3'),
PieceLibrary.byId('line5_h'),
PieceLibrary.byId('line5_v'),
],
);
test('a dead deal is detected immediately', () {
final engine = GameEngine(deadStage(), generator: bigPool(1));
expect(engine.phase, GamePhase.stuck);
expect(engine.stuckReason, StuckReason.boardDead);
});
test('continue clears the two most-filled rows and redeals', () {
final engine = GameEngine(deadStage(), generator: bigPool(1));
engine.useContinue();
expect(engine.phase, GamePhase.playing);
// 32 checkerboard cells minus two cleared rows (4 each).
expect(engine.grid.occupiedCount, 24);
expect(() => engine.useContinue(), throwsStateError);
});
});
}