7bc26447f7
SaveRepository (versioned JSON over prefs) with best-result merging and unlock walking; ContentRepository loads the bundled pack; SeasonFlow/ Progress notifiers orchestrate stage start -> win record -> advance. Season map grid with stars/locks, Home -> Map -> Game navigation, close button, next-stage action on the win overlay. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
144 lines
4.4 KiB
Dart
144 lines
4.4 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:flutter_riverpod/flutter_riverpod.dart';
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import '../../game/models/season.dart';
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import '../../state/providers.dart';
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import '../theme/palette.dart';
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import 'game_screen.dart';
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/// Stage selection for the active season. Themed map art lands in Phase 6;
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/// for now a clean node grid with stars and locks.
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class SeasonMapScreen extends ConsumerWidget {
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const SeasonMapScreen({super.key});
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@override
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Widget build(BuildContext context, WidgetRef ref) {
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final seasons = ref.watch(seasonsProvider);
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return seasons.when(
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loading: () =>
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const Scaffold(body: Center(child: CircularProgressIndicator())),
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error: (e, _) => Scaffold(body: Center(child: Text('$e'))),
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data: (list) => _Map(pack: list.first),
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);
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}
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}
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class _Map extends ConsumerWidget {
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const _Map({required this.pack});
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final SeasonPack pack;
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@override
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Widget build(BuildContext context, WidgetRef ref) {
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// Watching progress keeps stars/locks fresh after each win.
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ref.watch(progressProvider);
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final repo = ref.read(saveRepositoryProvider);
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final ids = [for (final stage in pack.stages) stage.id];
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final unlocked = repo.highestUnlockedIndex(pack.seasonId, ids);
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final totalStars = repo.totalStars(pack.seasonId);
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final locale = Localizations.localeOf(context).languageCode;
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return Scaffold(
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appBar: AppBar(
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title: Text(pack.titleFor(locale)),
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actions: [
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Padding(
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padding: const EdgeInsets.only(right: 16),
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child: Center(
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child: Text(
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'★ $totalStars/${pack.stages.length * 3}',
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style: Theme.of(context)
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.textTheme
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.titleMedium
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?.copyWith(color: Colors.amber),
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),
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),
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),
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],
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),
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body: GridView.builder(
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padding: const EdgeInsets.all(16),
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gridDelegate: const SliverGridDelegateWithFixedCrossAxisCount(
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crossAxisCount: 4,
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mainAxisSpacing: 12,
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crossAxisSpacing: 12,
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),
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itemCount: pack.stages.length,
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itemBuilder: (context, i) {
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final progress = repo.progressFor(pack.seasonId, ids[i]);
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final isUnlocked = i <= unlocked;
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return _StageNode(
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number: i + 1,
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stars: progress?.stars ?? 0,
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unlocked: isUnlocked,
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onTap: !isUnlocked
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? null
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: () {
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ref
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.read(seasonFlowProvider.notifier)
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.startSeasonStage(pack, i);
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Navigator.of(context).push(
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MaterialPageRoute(builder: (_) => const GameScreen()),
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);
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},
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);
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},
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),
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);
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}
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}
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class _StageNode extends StatelessWidget {
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const _StageNode({
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required this.number,
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required this.stars,
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required this.unlocked,
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required this.onTap,
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});
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final int number;
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final int stars;
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final bool unlocked;
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final VoidCallback? onTap;
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@override
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Widget build(BuildContext context) {
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return Material(
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color: unlocked ? GamePalette.emptyCell : GamePalette.boardBackground,
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borderRadius: BorderRadius.circular(14),
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child: InkWell(
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borderRadius: BorderRadius.circular(14),
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onTap: onTap,
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child: unlocked
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? Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Text(
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'$number',
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style: Theme.of(context)
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.textTheme
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.titleLarge
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?.copyWith(fontWeight: FontWeight.w800),
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),
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const SizedBox(height: 4),
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Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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for (var s = 0; s < 3; s++)
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Icon(
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Icons.star,
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size: 14,
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color: s < stars ? Colors.amber : Colors.white24,
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),
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],
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),
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],
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)
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: const Center(
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child: Icon(Icons.lock, color: Colors.white24, size: 22),
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),
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),
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);
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}
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}
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