8739fc0e26fc7a1b16fe29eb499d85bbfa764dae
Introduces candy-gloss tile rendering (diagonal gradient + glass highlight + optional glow) via a shared paintGlossyTile() in tile_painter.dart, applied to board filled-cells and tray/drag-overlay pieces. Adds ThemeColors to palette.dart for UI-layer season color resolution, and activeThemeProvider for one-call access to the active season's theme. Regenerates the game_screen golden to reflect the new look.
block_seasons
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Description
Languages
Dart
99%
Ruby
0.6%
Swift
0.3%