Files
BlockSeasons/lib/game/models/objective.dart
T
airkjw 62cbb4b16a Add objectives, stage config, and GameEngine session core
Sealed Objective types (clearGems/reachScore/clearLines) with JSON
round-trip; StageConfig with preset cells and star thresholds;
GameEngine orchestrating placement -> clear -> scoring -> objectives
with stuck detection, one-shot rescue (continue / +5 moves), and
deterministic per-attempt RNG. 100-game headless stress test and
pure-Dart architecture guard. 76 tests green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 13:11:31 +09:00

89 lines
2.3 KiB
Dart

import '../engine/game_event.dart';
/// Stage win condition with immutable progress tracking. New objective types
/// plug in as subclasses with a JSON tag.
sealed class Objective {
const Objective();
factory Objective.clearGems(int count) => ClearGemsObjective(count, 0);
factory Objective.reachScore(int target) => ReachScoreObjective(target, 0);
factory Objective.clearLines(int count) => ClearLinesObjective(count, 0);
factory Objective.fromJson(Map<String, dynamic> json) {
switch (json['type']) {
case 'clearGems':
return Objective.clearGems(json['count'] as int);
case 'reachScore':
return Objective.reachScore(json['target'] as int);
case 'clearLines':
return Objective.clearLines(json['count'] as int);
default:
throw FormatException('Unknown objective type: ${json['type']}');
}
}
int get target;
int get current;
bool get isComplete => current >= target;
Objective onEvent(GameEvent event);
Map<String, dynamic> toJson();
}
class ClearGemsObjective extends Objective {
const ClearGemsObjective(this.target, this.current);
@override
final int target;
@override
final int current;
@override
Objective onEvent(GameEvent event) => switch (event) {
LinesCleared(:final gems) =>
ClearGemsObjective(target, current + gems),
_ => this,
};
@override
Map<String, dynamic> toJson() => {'type': 'clearGems', 'count': target};
}
class ReachScoreObjective extends Objective {
const ReachScoreObjective(this.target, this.current);
@override
final int target;
@override
final int current;
@override
Objective onEvent(GameEvent event) => switch (event) {
ScoreChanged(:final total) => ReachScoreObjective(target, total),
_ => this,
};
@override
Map<String, dynamic> toJson() => {'type': 'reachScore', 'target': target};
}
class ClearLinesObjective extends Objective {
const ClearLinesObjective(this.target, this.current);
@override
final int target;
@override
final int current;
@override
Objective onEvent(GameEvent event) => switch (event) {
LinesCleared(:final lines) =>
ClearLinesObjective(target, current + lines),
_ => this,
};
@override
Map<String, dynamic> toJson() => {'type': 'clearLines', 'count': target};
}