Files
BlockSeasons/lib/ui/widgets/tile_painter.dart
T
airkjw 8739fc0e26 feat: glossy tile rendering and per-season theme colors
Introduces candy-gloss tile rendering (diagonal gradient + glass highlight
+ optional glow) via a shared paintGlossyTile() in tile_painter.dart,
applied to board filled-cells and tray/drag-overlay pieces. Adds
ThemeColors to palette.dart for UI-layer season color resolution, and
activeThemeProvider for one-call access to the active season's theme.
Regenerates the game_screen golden to reflect the new look.
2026-06-11 21:06:26 +09:00

48 lines
1.5 KiB
Dart

import 'package:flutter/material.dart';
Color lighten(Color c, double amount) => Color.lerp(c, Colors.white, amount)!;
Color darken(Color c, double amount) => Color.lerp(c, Colors.black, amount)!;
/// Candy-gloss tile: diagonal gradient body, glass top highlight, optional
/// colored glow (used for gems and clear flashes). Shared by the board,
/// tray, and drag overlay so every tile in the game matches.
void paintGlossyTile(
Canvas canvas,
Rect rect,
Color color, {
double radiusFactor = 0.18,
double glow = 0,
}) {
final radius = Radius.circular(rect.width * radiusFactor);
final rrect = RRect.fromRectAndRadius(rect, radius);
if (glow > 0) {
final glowPaint = Paint()
..color = color.withValues(alpha: 0.55 * glow)
..maskFilter =
MaskFilter.blur(BlurStyle.normal, rect.width * 0.28 * glow);
canvas.drawRRect(rrect.inflate(rect.width * 0.05), glowPaint);
}
final body = Paint()
..shader = LinearGradient(
begin: Alignment.topLeft,
end: Alignment.bottomRight,
colors: [lighten(color, 0.28), color, darken(color, 0.22)],
stops: const [0.0, 0.45, 1.0],
).createShader(rect);
canvas.drawRRect(rrect, body);
final highlight = Paint()..color = Colors.white.withValues(alpha: 0.30);
final hl = Rect.fromLTWH(
rect.left + rect.width * 0.10,
rect.top + rect.height * 0.07,
rect.width * 0.80,
rect.height * 0.30,
);
canvas.drawRRect(
RRect.fromRectAndRadius(hl, Radius.circular(rect.width * 0.12)),
highlight,
);
}