airkjw 9763968db9 fix: hide spent rescue to prevent StateError crash; log per-attempt starts
Expose engine.rescueUsed getter and surface it through GameViewState so
the result overlay can omit the watch-ad FilledButton after a rescue has
been consumed, preventing a second tap from calling useContinue /
addExtraMoves and hitting their StateError guard. Give-up is promoted to
FilledButton when rescue is unavailable for clear affordance.

Also emit stageStart / endlessStart analytics in restart() so every
attempt (not just the first) is bracketed by a matching start event.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 13:41:59 +09:00
2026-06-11 12:55:59 +09:00
2026-06-11 12:55:59 +09:00

block_seasons

A new Flutter project.

Getting Started

This project is a starting point for a Flutter application.

A few resources to get you started if this is your first Flutter project:

For help getting started with Flutter development, view the online documentation, which offers tutorials, samples, guidance on mobile development, and a full API reference.

S
Description
Block Seasons — 시즌제 스테이지형 블록 퍼즐 (Flutter, iOS+Android)
Readme 11 MiB
Languages
Dart 96.5%
HTML 3%
Ruby 0.3%
Swift 0.2%