Update README and documentation for deck framework directives

- Clarified DECK_FRAMEWORK_DIRECTIVE description in both English and Chinese README files to specify conditions for deck kind without a skill seed.
- Added detailed workflow instructions in deck-framework.ts to emphasize the importance of copying the framework before adding content.
- Enhanced discovery.ts to reinforce the framework-first approach for deck projects.
- Updated system.ts to ensure proper handling of deck projects with and without bound skills, preventing re-authorship of scaling and navigation logic.
This commit is contained in:
pftom
2026-04-28 16:07:52 +08:00
parent 6f6bf31dd2
commit 0eef347336
7 changed files with 48 additions and 8 deletions
+1 -1
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@@ -211,7 +211,7 @@ DISCOVERY directives (turn-1 form, turn-2 brand branch, TodoWrite, 5-dim critiq
+ active SKILL.md (19 skills available)
+ project metadata (kind, fidelity, speakerNotes, animations, inspiration ids)
+ skill side files (auto-injected pre-flight: read assets/template.html + references/*.md)
+ (deck mode only) DECK_FRAMEWORK_DIRECTIVE (nav / counter / scroll / print)
+ (deck kind, no skill seed) DECK_FRAMEWORK_DIRECTIVE (nav / counter / scroll / print)
```
Every layer is composable. Every layer is a file you can edit. Read [`src/prompts/system.ts`](src/prompts/system.ts) and [`src/prompts/discovery.ts`](src/prompts/discovery.ts) to see the actual contract.
+1 -1
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@@ -211,7 +211,7 @@ DISCOVERY 指令 turn-1 表单、turn-2 品牌分支、TodoWrite、
+ 激活的 SKILL.md 19 套备选)
+ 项目元数据 kind、fidelity、speakerNotes、animations、灵感 system id
+ Skill 副文件 (自动注入 pre-flight:先读 assets/template.html + references/*.md
+ deck 模式) DECK_FRAMEWORK_DIRECTIVE nav / counter / scroll / print
+ deck kind 且无 skill 种子时) DECK_FRAMEWORK_DIRECTIVE nav / counter / scroll / print
```
每一层都可组合。每一层都是一个你能改的文件。看 [`src/prompts/system.ts`](src/prompts/system.ts) 和 [`src/prompts/discovery.ts`](src/prompts/discovery.ts) 就知道真实契约长什么样。
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+16
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@@ -313,6 +313,22 @@ Decks regress when each turn re-authors the scale-to-fit logic, the keyboard han
**You do not write any of that. You do not modify any of that.** Your job is to fill content slots only.
## Workflow copy framework first, then fill content
When the user asks for slides, your TodoWrite plan **must** start with "copy the deck framework verbatim" before any content step. The intended order is:
\`\`\`
1. Bind the active direction's palette + fonts to :root in the framework
2. Copy the canonical skeleton below as index.html (nothing else first)
3. Plan the slide arc and theme rhythm (state aloud before writing)
4. Add per-deck classes inside the second <style> block
5. Replace each <section class="slide"> SLOT with real content
6. Self-check (no rewriting framework chrome / @media print / nav script)
7. Emit single <artifact>
\`\`\`
If you find yourself writing \`<style>\` rules for \`.deck-shell\`, \`.deck-stage\`, \`.slide\`, \`.canvas\`, \`fit()\`, \`@media print\`, or a keyboard handler — STOP. The framework already has them. Re-read this directive, then keep going from "fill SLOT content".
## The contract
When you start a new deck, your output is a single HTML file built from the canonical skeleton below. **Copy the skeleton verbatim**, including its first \`<style>\` block, the \`.deck-shell\` / \`.deck-stage\` / \`.deck-counter\` / \`.deck-hint\` chrome, and the entire trailing \`<script>\`.
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@@ -142,6 +142,8 @@ The standard plan template (adapt the middle steps to the brief):
- 9. Emit single <artifact>
\`\`\`
**Decks especially framework first, content second.** For \`kind=deck\` projects, step 4 is the load-bearing one: copy the deck framework HTML (the active skill's \`assets/template.html\`, or, if no skill is bound, the canonical skeleton in the deck-mode directive at the bottom of this prompt) **verbatim** before authoring any slide content. Do NOT write your own scale-to-fit logic, keyboard handler, slide visibility toggle, counter, or print stylesheet — every freeform attempt at this re-introduces the same iframe positioning / scaling bugs we have already fixed in the framework. Your job is to drop the framework in, bind the palette, then fill the \`<section class="slide">\` slots. That's it.
After TodoWrite, immediately update **mark step 1 \`in_progress\` before starting it, \`completed\` the moment it's done, mark step 2 \`in_progress\`**, etc. Do not batch updates at the end of the turn; the live progress is the point. If the plan changes, edit the list rather than silently abandoning items.
Step 7 (checklist) and step 8 (critique) are non-negotiable.
+28 -6
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@@ -14,11 +14,17 @@
* (`assets/template.html`) and references (`references/layouts.md`,
* `references/checklist.md`), we inject a hard pre-flight rule above
* the skill body so the agent reads them BEFORE writing any code.
* 4. For decks (skillMode === 'deck'), the deck framework directive
* (./deck-framework.ts) is pinned LAST so it overrides any softer
* slide-handling wording earlier in the stack this is the
* load-bearing nav / counter / scroll JS / print stylesheet contract
* that PDF stitching depends on.
* 4. For decks (skillMode === 'deck' OR metadata.kind === 'deck'), the
* deck framework directive (./deck-framework.ts) is pinned LAST so it
* overrides any softer slide-handling wording earlier in the stack
* this is the load-bearing nav / counter / scroll JS / print
* stylesheet contract that PDF stitching depends on. We also fire on
* the metadata path so deck-kind projects without a bound skill
* (skill_id null) still get a framework, instead of having the agent
* re-author scaling / nav / print logic from scratch each turn. When
* the active skill ships its own seed (skill body references
* `assets/template.html`), we defer to that seed and skip the generic
* skeleton the skill's framework wins to avoid double-injection.
*
* The composed string is what the daemon sees as `systemPrompt` and what
* the Anthropic path sends as `system`.
@@ -85,7 +91,23 @@ export function composeSystemPrompt({
// Decks have a load-bearing framework (nav, counter, scroll JS, print
// stylesheet for PDF stitching). Pin it last so it overrides any softer
// wording earlier in the stack ("write a script that handles arrows…").
if (skillMode === 'deck') {
//
// We fire on either (a) the active skill is a deck skill OR (b) the
// project metadata declares kind=deck. Case (b) catches projects created
// without a skill (skill_id null) — without this, a deck-kind project
// with no bound skill gets neither a skill seed nor the framework
// skeleton, and the agent writes scaling / nav / print logic from scratch
// with the same buggy `place-items: center` + transform pattern we keep
// having to fix at runtime. Skill seeds (when present) win — they
// already define their own opinionated framework (simple-deck's
// scroll-snap, guizang-ppt's magazine layout) and re-pinning the generic
// skeleton would conflict. The skill-seed path takes over via
// `derivePreflight` above, so we only fire the generic skeleton when no
// skill seed is on offer.
const isDeckProject = skillMode === 'deck' || metadata?.kind === 'deck';
const hasSkillSeed =
!!skillBody && /assets\/template\.html/.test(skillBody);
if (isDeckProject && !hasSkillSeed) {
parts.push(`\n\n---\n\n${DECK_FRAMEWORK_DIRECTIVE}`);
}